Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Daily Builds => Topic started by: Ondra on 2013-06-01, 12:22:02

Title: [ARCHIVE] Pre 1.0 Daily builds changelog
Post by: Ondra on 2013-06-01, 12:22:02
Title: Re: Daily builds changelog
Post by: Ondra on 2013-06-01, 15:05:18
Fixed light patterns http://corona-renderer.com/bugs/view.php?id=237
Title: Re: Daily builds changelog
Post by: Ondra on 2013-06-02, 00:00:04
Fixed crashes when using motion blur + point caches
Title: Re: Daily builds changelog
Post by: Ondra on 2013-06-02, 02:01:13
CoronaMask UI improved
Title: Re: Daily builds changelog
Post by: Ondra on 2013-06-02, 17:59:57
Added support for vertex color channel. I would appreciate testing, especially how well it works with multiple regular mapping channels.
Title: Re: Daily builds changelog
Post by: Ondra on 2013-06-02, 22:23:15
Hybrid glass added http://forum.corona-renderer.com/index.php/topic,949
Title: Re: Daily builds changelog
Post by: Ondra on 2013-06-03, 15:44:06
Visible to reflections/refractions for light http://forum.corona-renderer.com/index.php/topic,954
Title: Re: Daily builds changelog
Post by: Ondra on 2013-06-03, 18:03:39
Fixed problem with incorrect environment mapping when rendering from a camera far from origin
Title: Re: Daily builds changelog
Post by: Ondra on 2013-06-07, 04:13:44
[A5 RC3] added new default mesh format for CoronaProxy that supports multiple mapping channels
Title: Re: Daily builds changelog
Post by: Ondra on 2013-06-08, 00:46:59
[A5 RC5] Migrated CoronaLight and CoronaProxy to 3dsmax asset tracking mechanism
Title: Re: Daily builds changelog
Post by: Ondra on 2013-09-13, 23:01:38
Title: Re: Daily builds changelog
Post by: Ondra on 2013-10-22, 22:44:27
Fixed a bug that caused real passes count to be 2 times higher than displayed/set in progressive render settings.

Weird that nobody noticed that :D Thumbs up to Maru for noticing ;)
Title: Re: Daily builds changelog
Post by: Ondra on 2013-11-22, 16:21:09
Title: Re: Daily builds changelog
Post by: Ondra on 2013-11-23, 14:05:53
Fixed non-working assert builds (not giving any asserts)
Added more robust texture filtering, solving some problems with bump mapping/texture blur on uneven polygons
Title: Re: Daily builds changelog
Post by: Ondra on 2014-01-02, 19:49:19
Title: Re: Daily builds changelog
Post by: Ondra on 2014-01-03, 03:01:45
Title: Re: Daily builds changelog
Post by: Ondra on 2014-01-06, 15:44:58
Title: Re: Daily builds changelog
Post by: Ondra on 2014-01-09, 00:41:05
Title: Re: Daily builds changelog
Post by: Ondra on 2014-01-09, 18:07:23
Added function/button for reseting renderer parameters
Title: Re: Daily builds changelog
Post by: Ondra on 2014-01-09, 19:40:45
MultiTexture randomization by material ID is now supported
Title: Re: Daily builds changelog
Post by: Ondra on 2014-01-10, 14:36:19
Forest color map is now supported (updating forest pack pro will be required): (http://i.imgur.com/5PQYqsj.jpg)
Title: Re: Daily builds changelog
Post by: Ondra on 2014-01-14, 18:03:41
Slightly improved AA quality in material previews
Title: Re: Daily builds changelog
Post by: Ondra on 2014-01-15, 23:59:17
Added directionality, include/exclude to LightMtl
Title: Re: Daily builds changelog
Post by: Ondra on 2014-01-24, 17:17:36
Render elements redesigned: http://forum.corona-renderer.com/index.php/topic,2557

Added raw lighting element

Added albedo element
Title: Re: Daily builds changelog
Post by: Ondra on 2014-01-26, 14:05:53
AO include/exclude http://forum.corona-renderer.com/index.php/topic,2567
Title: Re: Daily builds changelog
Post by: Ondra on 2014-02-22, 17:51:34
Improved HD cache previz
Title: Re: Daily builds changelog
Post by: Ondra on 2014-02-24, 01:33:38
Proxy/IES files now save when Archive function is used
Title: Re: Daily builds changelog
Post by: Ondra on 2014-02-24, 21:39:38
Fixed bug with slow non-rigid motion blur
Title: Re: Daily builds changelog
Post by: Ondra on 2014-02-25, 15:44:11
fixed wrong number of passes being produces when using DR
Title: Re: Daily builds changelog
Post by: Ondra on 2014-02-28, 22:18:56
Fixed loading scenes between Alpha v5 and daily builds. It would be great if you could test it once a build is up.
Title: Re: Daily builds changelog
Post by: Ondra on 2014-03-04, 19:46:58
Fixed bug causing excessive RAM usage in large scenes with many objects
Title: Re: Daily builds changelog
Post by: Ondra on 2014-03-05, 13:32:53
Added the number of light groups to stats panel in VFB. For best performance, keep this number under 250
Title: Re: Daily builds changelog
Post by: Ondra on 2014-03-10, 21:31:56
Added tooltips to important settings in both render parameters and corona objects/texmaps/materials, that will replace http://corona-renderer.com/doc/. Just hover over a UI control to display them. I would appreciate any feedback about unclear/missing explanations, spelling mistakes, etc.
Title: Re: Daily builds changelog
Post by: Ondra on 2014-03-30, 20:09:54
POST-A6

Title: Re: Daily builds changelog
Post by: Ondra on 2014-04-04, 21:26:25
Title: Re: Daily builds changelog
Post by: Ondra on 2014-04-11, 17:42:53
Title: Re: Daily builds changelog
Post by: Ondra on 2014-04-14, 13:14:17
Added string options, can be used for rendering passes only on farm, etc.:  https://corona-renderer.com/wiki/maxscript + https://corona-renderer.com/wiki/string_options
Title: Re: Daily builds changelog
Post by: Ondra on 2014-04-15, 14:55:12
Again added ability of CProxy to read cbin files, but not write. Use cmesh format for exporting. It is possible that some scripts that have hardcoded .cbin extension will fail and will need to be updated
Title: Re: Daily builds changelog
Post by: Ondra on 2014-04-16, 15:28:09
Title: Re: Daily builds changelog
Post by: Ondra on 2014-04-18, 00:06:38
fixed bug with bokeh image randomly not working.
Title: Re: Daily builds changelog
Post by: Ondra on 2014-04-21, 23:07:39
albedo element no longer displays glass red
Title: Re: Daily builds changelog
Post by: Ondra on 2014-04-26, 23:50:14
Title: Re: Daily builds changelog
Post by: Ondra on 2014-04-27, 15:47:02
All subsequent builds from now to the first commercial version are time-locked. Currently they are programmed to disable themselves after 31.12.2014. There will be either an extension or commercial build available before that date, with enough extra time to upgrade your machines.
Title: Re: Daily builds changelog
Post by: Ondra on 2014-05-21, 19:35:35
Title: Re: Daily builds changelog
Post by: Ondra on 2014-05-28, 19:46:51
2 new functions https://corona-renderer.com/wiki/maxscript
Title: Re: Daily builds changelog
Post by: Ondra on 2014-06-12, 19:51:47
(http://i.imgur.com/70QGASV.png)

Also fixed blackbody emission
Title: Re: Daily builds changelog
Post by: Ondra on 2014-06-15, 15:19:28
Some recent improvements:
Title: Re: Daily builds changelog
Post by: Ondra on 2014-06-22, 21:29:48
Added option to both DR master and slave to save transferred images to disk for debugging purposes.
Title: Re: Daily builds changelog
Post by: Ondra on 2014-06-24, 14:02:36
Because of performance reasons, Convert proxy to mesh now works only when full proxy mesh is displayed.
Title: Re: Daily builds changelog
Post by: Ondra on 2014-07-23, 22:03:40
Title: Re: Daily builds changelog
Post by: Ondra on 2014-09-10, 15:07:41
09/10 build:
GGX BRDF added, and is now (as a trial) selected as default BRDF. Old materials are still loaded with Ashikhmin-shirley BRDF. The BSDF can be changed in advanced material settings. Ward and phong are not working at the moment
Title: Re: Daily builds changelog
Post by: Ondra on 2014-09-12, 20:16:25
Title: Re: Daily builds changelog
Post by: Ondra on 2014-10-14, 02:28:31
New build:

What to test:
Title: Re: Daily builds changelog
Post by: Ondra on 2014-10-31, 12:15:27
Title: Re: Daily builds changelog
Post by: Ondra on 2014-12-25, 23:33:54
New build to be released:
Title: Re: Daily builds changelog
Post by: Ondra on 2014-12-27, 02:44:46
Title: Re: Daily builds changelog
Post by: Ondra on 2014-12-29, 01:04:49
Today: Distributed rendering focused build:
Title: Re: Daily builds changelog
Post by: Ondra on 2014-12-29, 17:12:34
Improved volumetric sampling for some materials - praise Jarda!
(http://i.imgur.com/S5t5HwA.jpg)
Title: Re: Daily builds changelog
Post by: Ondra on 2014-12-31, 17:04:13
Added button to add enviro into the CoronSun dialog. Happy new year!

(http://i.imgur.com/2DS1vJh.png)
Title: Re: Daily builds changelog
Post by: Ondra on 2015-01-09, 19:50:24
MASSIVE ui overhaul. Here are some of the highlights:

General trends:
Materials and maps:
Render settings
Objects
Other:

Build will be up shortly
Title: Re: Daily builds changelog
Post by: Ondra on 2015-01-09, 19:53:39
Massive UI overhaul: https://forum.corona-renderer.com/index.php/topic,942.msg44187.html#msg44187

Corona materials/Texmaps now have their own category. The main render settings dialog was redesigned - less used values were removed to new System tab, and Actions/Postprocess/Progressive tabs were merged with it - the idea is that everything one needs for basic render setup is now in a single tab.

Also when opening one tab, all other tabs are closed. You can use right mouse button to open/close multiple tabs independently as before.

Build will be up in minutes. A lot of testing will be needed. Any feedback is appreciated.

edit: build is up. Next step: UHD cache UI simplification
Title: Re: Daily builds changelog
Post by: Ondra on 2015-01-12, 21:23:33
Title: Re: Daily builds changelog
Post by: Ondra on 2015-01-15, 21:29:00
Build will be up shortly. Scatter might not be 100% stable, so any testing is welcomed.
Title: Re: Daily builds changelog
Post by: Ondra on 2015-01-16, 20:40:31
New texture added

(http://i.imgur.com/s0xEx3g.png)
Title: Re: Daily builds changelog
Post by: Ondra on 2015-01-19, 01:14:31
Title: Re: Daily builds changelog
Post by: Ondra on 2015-01-19, 21:07:46
Title: Re: Daily builds changelog
Post by: Ondra on 2015-01-21, 01:08:22
(http://i.imgur.com/klZEAuz.png) (http://i.imgur.com/klZEAuz.png)
Title: Re: Daily builds changelog
Post by: Ondra on 2015-01-22, 21:52:15
Title: Re: Daily builds changelog
Post by: Ondra on 2015-01-24, 01:33:12
Title: Re: Daily builds changelog
Post by: Ondra on 2015-01-25, 01:41:53
Title: Re: Daily builds changelog
Post by: Ondra on 2015-01-26, 02:04:12
Title: Re: Daily builds changelog
Post by: Ondra on 2015-01-28, 21:39:56
Title: Re: Daily builds changelog
Post by: Ondra on 2015-01-30, 01:05:51
Title: Re: Daily builds changelog
Post by: Ondra on 2015-02-01, 01:19:22
Title: Re: Daily builds changelog
Post by: Ondra on 2015-02-02, 01:14:19
Title: Re: Daily builds changelog
Post by: Ondra on 2015-02-03, 00:35:13
Title: Re: Daily builds changelog
Post by: Ondra on 2015-02-09, 01:12:13
Title: Re: Daily builds changelog
Post by: Ondra on 2015-02-11, 00:28:19
Some interactive rendering bugfixes. Any testing is appreciated:

Title: Re: Daily builds changelog
Post by: Ondra on 2015-02-11, 20:54:05
Title: Re: Daily builds changelog
Post by: Ondra on 2015-02-13, 02:53:59
Title: Re: Daily builds changelog
Post by: Ondra on 2015-02-13, 21:33:46
Title: Re: Daily builds changelog
Post by: Ondra on 2015-02-14, 23:49:52
Title: Re: Daily builds changelog
Post by: Ondra on 2015-02-15, 21:55:59
Title: Re: Daily builds changelog
Post by: Ondra on 2015-02-24, 22:22:22
RC3:
Title: Re: Daily builds changelog
Post by: Ondra on 2015-02-28, 15:53:17
ok, lets try first daily build after the release.

Changelog:
- Changed the VFB sidebar to be on by default
- Possibly fixed some of the hangups on scene parsing. Testing will be necessary to see if there are still any problems left