Chaos Corona for Cinema 4D > [C4D] Daily Builds

Chaos Corona 10 for Cinema 4D daily builds - Changelog

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Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2022-11-03) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):


* Fixed:
* Added 55 materials in material library that were missing in comparison to material library in 3ds Max (Glass, Nature and Plastic categories)
* Fixed crash on macOS when opening color picker from Corona VFB when Redshift is installed
* Fixed problem with installer sometimes showing error on macOS even when everything installs correctly

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2022-11-28) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):


* Fixed:
* Fixed IR crashes occuring in some specific cases (usually either complex scenes or some specific combinations with e.g. Xpresso usage)
* Fixed problem with Corona Lights still showing in viewport even when viewport visibility was off or whole light was disabled
* Fixed problem with IR not correctly updating when changing materials in Include/Exclude list in material overrides
* Fixed missing UI button icons in Scanned material UI in older versions of Cinema 4D
* Scanned material no longer shows requirement for V-Ray in its description in UI
* Fixed problem with tone mapping from camera not being applied when rendering via Team Render Server
Note: All changes in this and previous build will be released in a v9 Hotfix

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2022-12-20) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):


* New:
* Corona now correctly resolves in which volume the camera lies
* Corona camera can also be given a non-zero physical size, in which case the camera might lie only partially in one volume (e.g. camera half-submerged in water)
* Clouds lighting now depends on the sun color intensity and direct input color settings (if selected in the sun properties)
* Added option to automatically create lightmix layers from C4D layers
* User can now set how volume (volume material, sky volume effect and volume grid) interact with alpha channel, semi-transparent volumetric effects now also contribute to alpha channel for rays not hitting anything
* Added option to automatically convert legacy Corona Sky tag into Corona Sky object
* Added tag for per-object displacement overrides
* C4D Add Reflection/Refraction BG Override to materials
* Curves in tone mapping can now be edited directly in Corona VFB without opening additional dialog
* Optimisations:
* Improved performance when rendering with masks
* in cases where the user includes just a small object and the rest of the scene is not rendered we get up to 600% speedup, in non extreme cases it leads to around a 10% speedup
* Improved caustics for higher resolution renders
* Chaos Scans:
* Fixed incorrect albedo (displayed as red in albedo render element)
* Added support for triplanar mapping in Scanned material
* Automatically correct loaded path in Scanned material when user opens preview instead of vrscan file
* Corona node material editor:
* Possibility to create shader in Corona node material editor directly on existing connection (e.g. adding filter between Bitmap and material) by right-clicking existing connection
* Fixed UNDO creation when hiding nodes in material node system
* Fixed issue when reassigning the same shader into the same slot in material node system could cause problems when IR was running
* Fixed occasional crash when reconnecting node over existing connection of the same shader if it is the only remaining shader connection
* Fixed problem when some removed nodes would still appear in the editor (usually with black preview and could not be edited)
* Other:
* CIE - Added tone mapping error reporting when loading an image
* Log messages in Console window are now grouped in Corona category (R23+ only)
* Removed old backward compatibility conversion dialog (that opened when loading some legacy scenes) and replaced with error dialog
* the error dialog is now not blocking
* this also fixes problem when conversion options were not shown in C4D 2023
* resolves some problems regarding conversion messages being shown when loading xrefs
* Added warnings for supported materials in rendered splines and pattern modifier
* Warning is now shown when trying to open Cosmos when Cosmos is not running (e.g. because it is not installed)
* Fixed initial rendering of objects dependent on Thinking Particles in IR

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-01-23) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):


* New:
* Added support for Pattern modifier (EnMesh) assets from Chaos Cosmos
* Added UI widget for managing VDB paths in Corona Volume Grid
* Corona Light:
* Merged Type and Shape parameters into single parameter
* Light geometry now also generates UVWs
* It is now possible to assign material (e.g. Corona Light) to light to set its texture
* Added support for caps in cylindrical light
* Fixes:
* Fixed crash when updating or restarting Chaos Cosmos while C4D is running
* Fixed occasional crashes while opening C4D on some systems
* Fixed rare crash when starting render
* Fixed artifacts in Corona Pattern modifier caused by self-intersection
* Fixed problem with automatic LightMix setup using layers not processing all layer objects
* Fixed issue with tone mapping pipeline not switching correctly in some specific cases when active camera was switched (e.g. stage object or using some viewport menu)
* Fixed problem with spherical Corona light having incorrect size when motion blur is enabled
* Fixed problem with LightMix multipliers being baked into some lights multiple times (leading to some lights having incorrect intensity after baking)
* Fixed issue where camera with non-zero physical size caused issues with caustics
* Improved handling of anisotropy near Z direction on some objects (e.g. rounded cube)

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