Chaos Corona for 3ds Max > [Max] Feature Requests

masking of blend materials

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ignicapillus:
I am amazed by the fact that just *one* person interacted with this topic. How can you do serious post-processing without masks working properly?
...I think it's currently the biggest flaw in Corona. Please, developers, answer me... will you fix it? I don't think it requires much effort to repair it!
Best,
ignicapillus

racoonart:
Maybe the problem is that it's not entirely clear what it is exactly you're doing. You have a blend material controlled by an alpha? And you want to use the MtlIDs of these submaterials to appear in the render element?

ignicapillus:
You perfectly explained my intentions :-)
When the blend material has MtlID=0, Vray makes submaterial IDs appear in the render element.
When the blend material has MtllD different than 0, it overrides the IDs of submaterials.

racoonart:
So this should probably better be placed into the feature requests forum

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