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[1] Environment HDRI rotate in the viewport

[2] Tone mapping from VFB to Camera tone mapping

[3] CoronaRaySwitchMtl with CoronaLightMtl

[4] Opacity filtering override per texmap

[5] Assign material into IR view

[6] CoronaBitmap - Dome Mode Improvement

[7] Distance texture set to other Material/MatID

[8] DR - expanding rendernodes list

[9] Option to disable auto-resize of VFB when using IR

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