Recent Posts

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1
[Max] I need help! / Stone rood
« Last post by Drago991 on Today at 10:44:55 »
Hi guys,
I'm trying to recreate this type of roof, but with poor results...does anyone have any suggestions to create it procedurally(maybe even using some plugins/scripts)?
This is the type of roof created in the regions of northern Italy and is made thanks to the processing of particular stones.

Thanks for any tips
2
[Max] I need help! / Re: Render multiples camera matching
« Last post by Drago991 on Today at 10:35:21 »
okok many thanks!
3
Off-Topic / Re: Any experience with EnvisionVR
« Last post by James Vella on Today at 10:30:59 »
Looks like Bertrand had one of his 3D scenes done with Enviz (previously EnvisionVR). He has an article about the experience.

https://bertrand-benoit.com/blog/enviz-your-3d/

4
Hi there,
Thank you (all of you) for testing this and bringing as much feedback as possible.
This is being investigated.
I hope to have some news regarding this in ASAP, I'll just ask you for your patience.
And once again, thank you for all the feedback here.
5
Hi,

I have checked the scene and unfortunately this is expected given how the VRay proxy is animated.
The number of faces (and effectively their indices) changes, and so does the randomization.

I think the workaround is to have different IDs for the roofs and randomize by Material ID instead of Mesh Element.

Hope this helps.
6
Thanks. Yes I tried, it doesn't work.
Finally I used a noise map that turned out to work nicely.
To my understanding noise maps are 3D procedural maps so they work in all directions, which is great, while the PhoenixFDOceanTex map seems to work only in the World Z Axis for some reason, which makes sense since water only deforms on a horizontal plane after all.
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[Max] I need help! / Re: Creating transparent fabric material
« Last post by Aram Avetisyan on Yesterday at 22:18:56 »
Hi,

If you are trying to achieve a transLUCENT (transparent is see-through) fabric, which has a light shining from behind - the effect in the screenshots you shared - then it can be easily done just with self-illumination. You can add a bit of sheen just for sake of it.
You can as well enable the translucency and create a light behind it, but it will give more or less the same results but with longer render times.

Hope this helps.
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[Max] Feature Requests / Re: Masks for Decals
« Last post by Aram Avetisyan on Yesterday at 22:15:28 »
Hi,

Letting you know that we already have a task for supporting Decals in CMasking_Mask and possibly other render elements.

(Report ID=CMAX-27)
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These are very fine renderings, great job!

It is just the bloom and glare and sharpening in the images (or compression) which I do not quite like, but this is just a personal preferance.
Composition, lighting wise you have done a solid job!
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Hardware / Re: Threadripper issues
« Last post by dfcorona on Yesterday at 20:09:54 »
Have done a few tests..and by knocking out Corona Layered mat, the 64 core machines pull away and out perform the 3970x 32core machines. Interesting to say the least.
Huh, that is interesting finding.
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