Author Topic: Batch/Network Rendering Errors  (Read 1151 times)

2017-05-16, 17:52:57


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We are experiencing a problem where we have renders coming back stripy/semi transparent/ghosted when we use batch rendering to submit to our network.  Has anyone else experienced this?

Our scenes use a number of XRefs, including XRefs containing the cameras from which we render.  Submitting to the network, not using batch render, seems to be ok - however, we typically render a number of views from one file so this is inconvenient.

The file is submitted to one machine, where when then distribute to a number (approx 10) of nodes.

We're using 3dsMax 2016, Corona 1.6.

Any ideas?