1. Fstorm introduced a new feature. a texture tiling randomiser. it takes a texture and randomises its locations and rotations over geometry while blending the edges in a way that removes seams, it effectively makes it possible to use, for example, a 2x2 meters textures over a surface that is 100x100 meters or more with no visible tiling which is extremely useful in Archviz especially for glossiness textures.
2. Fstorm has a noise map that is so natural in its structure it might be the best out there, if you compare the structure of that noise to real life objects you realise it's really smart and emulates a wide range of medium and small scale noise that happens naturally in paper plastics leather stone, you name it. maybe it's time to have a dedicated corona noise map.
thanks team