Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: felipelift20112013 on 2013-11-04, 22:23:38

Title: How can i solve this problem
Post by: felipelift20112013 on 2013-11-04, 22:23:38
Hello, first I apologize for my mistakes in English because I'm not an expert in that language.

I am encountering problems when rendering this, I am using sunlight and artificial light IES, the render this very time consuming and noises seem not leave, I would already help you to know what the best route to take

I already tried to use artificial lighting for material selfilumination but I also not had good results
Title: Re: How can i solve this problem
Post by: felipelift20112013 on 2013-11-05, 14:39:58
anybody here?
Title: Re: How can i solve this problem
Post by: Paul Jones on 2013-11-05, 14:54:04
can you post a screen grab of your corona settings? for interiors I always use hd cache secondary
Title: Re: How can i solve this problem
Post by: Ondra on 2013-11-05, 15:03:26
you have very low rays/s (see http://corona-renderer.com/wiki/performance_debugging). Try to go through the checklist to see what causes it
Title: Re: How can i solve this problem
Post by: felipelift20112013 on 2013-11-05, 16:14:20
thanks for all, i'll try againg with this changes
Title: Re: How can i solve this problem
Post by: felipelift20112013 on 2013-11-05, 22:23:10
i've made some changes following the tips above and i didn't got succes yet

what else should i do?

Title: Re: How can i solve this problem
Post by: Ondra on 2013-11-05, 22:45:50
well, you got 3times faster rendering, that is good ;)

You should probably not have light samples multiplier 20, that is too much. There is something wrong with the light emission, you probably have too many/too big lights in the scene. I would have to see the scene to be sure.
Title: Re: How can i solve this problem
Post by: maru on 2013-11-06, 10:28:47
Maybe lights are intersecting with geometry?
Title: Re: How can i solve this problem
Post by: Stan_But on 2013-11-06, 21:14:07
try to check this...