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Messages - TomG

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1
You are welcome! The support team can dig into the scene once they have a copy, to see what is going on (something they wouldn't be able to diagnose without the scene itself, in a case like this).

2
I dont think so, chaos scatter lacks many tools, too bad developers don't listen carefully or development is very slow.

Neither :) It's that Scatter is not, and has never been, seen as a way to "replace" Forest Pack. The intention is pretty much what people describe above - to give, for free, a tool that works in a great many cases, so that many people don't need anything else and can also have a simplified workflow; and when extra control is needed then there are indeed third party plugins. Of  course, we do keep enhancing what Scatter can do, but it still is not seen as "one day it will replace..." in terms of its aims, goals, and direction. That would likely be a fairly futile exercise given that the developers of third party tools are companies and development teams dedicated specifically to "software that arranges objects" and they do not also have to develop a render engine :) So they can always push things one step ahead.

3
I'd say best bet is to archive the scene with assets and send it in, via ticket will keep that private to the support team (https://support.chaos.com/requests/new ) as there is clearly something wrong somewhere in that scene.

4
[Max] Daily Builds / Re: Toon + Outline Mtl Playground!
« on: Yesterday at 14:43:14 »
Don't forget that for ideas like "halftone" etc. to add (or vote for) the suggestion on the Ideas Portal, https://chaoscorona.ideas.aha.io/ . Also, remember to keep suggestions separate - if you want halftone for Toon AND some other features, please post those as separate ideas, otherwise they can't be tracked (e.g. what if one of your requests is done and live, another is being worked on, and another is not actively in development... if all three suggestions are in one Idea, we can't accurately set a status for it and keep you updated; plus of course other users may be interested in one of those features and want to vote for it, but not in the other two; and so on.

Thanks!

5
Don't forget to add the Photographic Exposure control in the tone mapping if you want the camera override to have an effect, see https://docs.chaos.com/display/CRC4D/Corona+Camera+Tag

6
You're welcome! I did accidentally do the same thing myself a couple of times (using the auto install, and so erasing my other installs), so I learned fast haha! Glad you have it all up and running now :)

7
You have to manually unpack and install to preserve different versions.

8
General CG Discussion / Re: disappointment with corona 13
« on: 2025-07-07, 13:34:22 »
Just a note, we've explained why it isn't sorted (being able to save directly to EXR) - it's because we use the native Max and C4D save routines, and they limit what data you can add to the EXR. So we use CXR instead, as we wrote that save routine and can easily adjust what it contains and how its formatted. The solution would be to rewrite ALL save routines to be done from Corona and not via the DCC, which is a very large task and would take a significant amount of development time, making it hard to fit into the dev process (as we'd have to give up on developing other things to do it). It's definitely on the to-do list though.

9
[Max] I need help! / Re: vantage import cameras probelm
« on: 2025-07-07, 13:28:53 »
Corona doesn't import multiple cameras from the scene at the moment, and this is already on our to do list. It was hoped to include it in 13 (as can be seen in the still-not-updated-sorry roadmap at https://trello.com/b/EfPE4kPx/corona-tentative-road-map-3ds-max ) but that turned out not to be possible, so it is still slated for some future development.

10
[Max] Daily Builds / Re: Toon + Outline Mtl Playground!
« on: 2025-07-07, 13:26:28 »
You're welcome! Glad it helped :)

11
[C4D] Daily Builds / Re: cropping
« on: 2025-07-03, 20:35:06 »
Ignoring the thumbnail there, what does it look like when opened in the Cloud?

12
[Max] I need help! / Re: Black color in viewport render
« on: 2025-07-02, 13:42:33 »
Most welcome! I recommend the "Corona 13" solution :) But the others should work too. I hope you get everything up and running as expected quickly and painlessly!

13
[Max] General Discussion / Re: Offline VR
« on: 2025-07-02, 13:41:21 »
This would have to be some third-party tool, if it exists, that would make something like an .exe, or that has an app you can install on the VR device.

Also, do you mean real-time VR, or just a virtual tour but done in VR (that is, still images that are stereoscopic, and have hotspots to move from one still image to another)?

As such, since it is outside the realm of Corona itself, I've never looked into whether such apps exist so can't say which ones are out there :) Maybe folks in the community can chime in.

14
[Max] Daily Builds / Re: Are you still using the old VFB?
« on: 2025-07-02, 13:34:37 »
We are planning to make at least some changes to the VFB 2, yes, so the more details provided here on things you don't like, the better, as that will help guide us on what we decide to adjust this time around :)

15
[Max] I need help! / Re: Black color in viewport render
« on: 2025-07-01, 14:22:52 »
This is most likely a material with some volume effect to it, that is applied to non-closed geometry (think glass or water, applied to a flat plane). Because the geometry is not closed, and cameras can now detect when they should be classed as being inside a volume (to allow the "camera half submerged in a pool" type render), then the camera sees itself as being inside a volume.

Solutions: Close the volume (don't use flat planes, since nothing in reality has zero thickness). Remove the volume effect from the material. Or use Corona 13, that has a fix for this (basically looking in two directions rather than one to establish whether the camera is inside a volume).

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