Author Topic: Strange reflections on curved surfaces  (Read 2601 times)

2016-11-23, 11:23:24

Rojin

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On curved surfaces there are strange reflections. It looks like there is a problem with phong. On flat surfaces, it works fine. See attached render.

Sample file for Cinema 4D R18.028 with Corona A6RC2
https://www.dropbox.com/s/q9gptndh5j67wgm/phong.zip?dl=1

2016-11-23, 12:07:30
Reply #1

romullus

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  • Let's move this topic, shall we?
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If that's very low poly mesh, then this result is probably expected. I don't have C4D, if you'd export those meshes to OBJ format, i could chech how it renders in 3ds Max.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-11-23, 12:24:01
Reply #2

NicolasC

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Hello,

Smoothing groups maybe ? I don't know how they name this in C4D, but at least in 3dsmax that's something users regularly forget about ;)
Nicolas Caplat
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2016-11-23, 15:18:44
Reply #3

CBAS VISUAL

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Hey, try this :

N-side spline, R: 200cm  sides : 200
duplicate it, Change the R for the thickness u want, if u want 1 cm R: 199 , 2cm R:198 etc
Edit splines, delete the part u want (see attachement 1), connect and delete the splines. Close the spline (join points)
Add a revolution with high subdivision for ur spline.

u will have a clean model.

RĂ©mi