Author Topic: Corona Renderer for Cinema 4D Beta 2 Release Candidate  (Read 39743 times)

2018-10-03, 17:01:56
Reply #30

jamieirvin

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If you hit render all materials does it get fixed?

Green shows only in view port... when render, all goes fine.

...

I believe he's suggesting you right-click on your material browser and select "Render All Materials".   This re-calculates all the material previews and solves (temporarily) the green-textures issue within the viewport.
 
Core 3 HF2 - C4D R19 - OSX 10.13.2 - 64GB RAM

2018-10-03, 18:54:07
Reply #31

iacdxb

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If you hit render all materials does it get fixed?

Green shows only in view port... when render, all goes fine.

...

I believe he's suggesting you right-click on your material browser and select "Render All Materials".   This re-calculates all the material previews and solves (temporarily) the green-textures issue within the viewport.

Right click on "material browser" and select Render all material.... where it is, not found....!

This green can be anywhere when open file... depend on the file texture mood. In another file, all product texture is green.

...
Windows, Cinema 4D 2023.

2018-10-03, 22:18:39
Reply #32

BLADE

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iacdxb,

just click with the right mouse button ON a material in the material browser.
Then select "Render All Material".

I have the same problem like you and this little trick helps. Its not perfect, but I am sure the corona guys will come up with a bug fix.

It's not the end of the world. But you can see it from here.
C4D R20 Studio on Win10, AMD 7950X, RTX4090
C4D R20 Studio on macOs 10.13.6 on iMac 27" i7 End 2015

2018-10-04, 04:44:14
Reply #33

iacdxb

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Thanks Blade, trick works.
and sure they will fix this.

...
Windows, Cinema 4D 2023.

2018-10-04, 06:00:49
Reply #34

iacdxb

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Mateiral Node System board not dragging with LMB+1 or any other key...?

...
Windows, Cinema 4D 2023.

2018-10-04, 06:07:52
Reply #35

mrittman

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Would also be nice to RMB+Alt to zoom in and out of node editor, just like in the standard viewport.

2018-10-04, 06:50:21
Reply #36

iacdxb

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Would also be nice to RMB+Alt to zoom in and out of node editor, just like in the standard viewport.

that's ok but with track ball rolling... zoom in out works.

...
Windows, Cinema 4D 2023.

2018-10-04, 08:14:37
Reply #37

Beanzvision

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In regards to the "green glitch", does this happen to a certain material? For example, only those that are reflective or use an image map etc? Or is it just completely random and does not matter?
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2018-10-04, 08:36:10
Reply #38

iacdxb

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It is randomly.
Some time used HDR is green and some time some HDR is fine object texture showing green. Few time file close open again... all textures shows fine.

It reminds me old days when Vray was have same issue with I think R17, it was showing yellow.... and now it is green...!

...
« Last Edit: 2018-10-04, 09:10:57 by iacdxb »
Windows, Cinema 4D 2023.

2018-10-04, 11:43:31
Reply #39

jamieirvin

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In regards to the "green glitch", does this happen to a certain material? For example, only those that are reflective or use an image map etc? Or is it just completely random and does not matter?

It's entirely random.   It changes each time the scene is loaded.  Sometimes it's just a few, sometimes it can be most of the scene. 

It does seem more apparent as the scene becomes more complex and is more likely if the materials are of a large resolution.
Core 3 HF2 - C4D R19 - OSX 10.13.2 - 64GB RAM

2018-10-04, 19:14:44
Reply #40

Br0nto

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I take it this issue is still in the bug list, as per your post in that thread a week or so ago? Are there plans to try to tackle it before Beta 2 release?

https://forum.corona-renderer.com/index.php?topic=21299.msg134838#msg134838

Thanks!

2018-10-05, 13:42:39
Reply #41

houska

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I take it this issue is still in the bug list, as per your post in that thread a week or so ago? Are there plans to try to tackle it before Beta 2 release?

https://forum.corona-renderer.com/index.php?topic=21299.msg134838#msg134838

Thanks!

Yes, we're working on it...

2018-10-05, 15:32:31
Reply #42

sylbot

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I have the same problem it's random but it happens more often with complex scenes with a lot of texture

2018-10-05, 15:35:38
Reply #43

Br0nto

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Yes, we're working on it...

Great, thanks! Didn't mean to be redundant, just double checking.

2018-10-05, 17:15:00
Reply #44

darstellungsart.

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Hey,

Bugs:
using IR
-materials turn bright yellow when I use corona shared shader
-material resets input to nothing when I use corona shared shader

Wishlist:
-a list with shaders on the left side like in the new c4d node system
- if you delete a shader on the slate just remove it from view not delete it completely