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Messages - jamieirvin

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61
[C4D] General Discussion / corona light sharp shadows
« on: 2018-09-10, 11:44:06 »
Hi,

I have created a scene that has multiple light sources within a pool.  The lights are regular corona lights (circle) and are producing VERY sharp shadows across the ceiling (see attached).  I have also tried using ies lights but I am getting the same result.  To my mind, these shadows should be very diffused as the light source is so far away from the obstruction.

This also occurs with the pool water hidden so that's not the issue.

Any ideas would be greatly appreciated!

Jamie

62
News / Re: Talks, demos and presentations!
« on: 2018-09-07, 14:39:21 »
Me and the team will be in Venice again this year.  I had only just started using Corona last year but I'm now armed with a bunch of questions so prepare yourselves 😂

63
This is the LUT error that has been present for the last 2 daily builds.
This seems to be Mac related as I've had a few reports of this but nothing for Win so far. Are you able to do a custom install and unpack the installer contents to a folder? Does this include a LUTs folder?

I have unpacked the file and copied the LUT folder to my desktop to test.  I have changed the path in the VFB to point to the new folder.  I can see the LUTs and Corona is displaying the list, but it then throws up the error message.  The error appears when you active the LUT checkbox and at render time.

I've fixed the issue....!!!

I went back to the Beta 1 release installer and installed only the LUT folder in place of the one from the new daily build.  This seems to have don the trick so I can only assume there is an error with the LUTs in the new release?

64
This is the LUT error that has been present for the last 2 daily builds.
This seems to be Mac related as I've had a few reports of this but nothing for Win so far. Are you able to do a custom install and unpack the installer contents to a folder? Does this include a LUTs folder?

I have unpacked the file and copied the LUT folder to my desktop to test.  I have changed the path in the VFB to point to the new folder.  I can see the LUTs and Corona is displaying the list, but it then throws up the error message.  The error appears when you active the LUT checkbox and at render time.


65
This is the LUT error that has been present for the last 2 daily builds.

66
Thanks for Beta update but...
- LUT file error not fixed.
- IES from library still error... c4d quits.
I posted these errors earlier.

@ Cinemike: Thanks, polygon was with HN.

...
Hi, did you post this in the bug thread? If so, can you link me to it? With the LUT file, is there a warning when you are installing? Thanks,

I get the same issue with LUT files.  I get an error at render stating that they failed to load.  They are visible in the LUT rollout list, but have no affect on the render.

67
Hi guys,

I have been quietly getting my head down and working tirelessly over the last year.  I had the pleasure to meet Nikola at SOAA Day #8 and since then, we have entirely converted to Corona from VrayforC4D. I am absolutely blown away by the commitment, the quality and the passion of the Corona team and what they are managing to achieve.  Corona is incredible and has given the whole studio a boost. both in terms of creativity and productivity!

So... after a year of testing, testing, testing, we have generated over 350 production images using corona. Along the way we have found a number of bugs, some technical challenges and few 'wish list' items that we would like to suggest. 

The list is quite long and some of the features may have been rectified in latest releases so apologies if that is the case.

We have been using each Beta daily build so I am aware that there have been many bug fixes.

So should I just add them all here to one post or is there a more 'formal' approach?

Although a couple I must mention now are in response to the latest daily build as I am experiencing issues that previously didn't exist:
    • Corona sun renders despite being turned off and both 'traffic lights' being red!
    • When using viewport render region, all standard materials suddenly get converted to corona materials and the render doesn't start.
    • The interactive renderer renders hidden objects
    • The shadow catcher is still affected by tone mapping, despite using 'corona tonemap control'


I'll post the rest if this is the appropriate place to do so?

Keep up the good work guys!

J




68
Hi,

This bug still exists.  Although it's not consistent.   We noticed some textured objects becoming transparent when a scene is opened. But, if we remove the material tag then 'undo' so the tag is reapplied, then the problem is fixed. 

69
we are getting crashes when using HDR too.  These can be on render start but it isn't consistent.  Last night the render reached 27 mins and then froze C4D entirely.   I can't confirm if the two crash types are linked to HDRs but I'm struggling to find another cause currently. 

70
[C4D] General Discussion / C4D HDRI workflow
« on: 2018-01-04, 15:07:27 »
Hi guys, quick question... when using HDR lighting, do you set the colour profile of the HDR bitmap so sRGB (as with vray) or do you leave as 'embedded (default)" ? I get very different results and can't decide which is right. 

I am relatively new to Corona and I want to get this it nailed before I get too far down the road. 

Cheers

Jamie

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