556
Gallery / Re: Interior cafe
« on: 2013-11-01, 15:48:17 »
The goggles, they do nothing!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
no, you can use any IES. The trick is that 3dsmax lights are always pointlights (even with area shadows), which are easier to compute for nontrivial directional distributions. This should be much faster than either using complicated IES + coronalights, or occluding coronalights with geometry.
some IES files + area lights can be quite inefficient now, you can for now use 3dsmax photometric lights with IES profiles instead (in daily builds)
Hey man, since you're doing pretty large renders and seem to get pretty noise free results (I know you struggle with this like the rest of us but those renders would not look that clean overnight rendered with my rig) what is your hardware like? I'm in the process of upgrading my 4 year old rig. You might have already answered this elsewhere but I couldn't find it.
Also, did you get satisfactory results with PT+HD eventually? I mean contrast-wise specifically - after much experimenting I still have no idea if those sweet dark PT+PT shadows can be reproduced with HD cache.
I am pretty sure PT+PT gives me much better visual look, the details are just so crisp..and nice. Maybe it's just haptic, and the difference might not actually objectively be that big, but to me it seems like there is.
But I used only PT+HD for every single commercial render I did with Corona for past months, not a single time pt+pt.
Actually I struggle with hi-res, but mostly because the frame-buffer acts strangely at high resolution, it stutters, freezes, and I wonder if it's just framebuffer or if the engine struggles as well, so I stay quite "low" imho :- ) at 4k mostly = 3840x2160px. I dislike lesser resolutions as they don't show the detail I would like, and just look oversimplified/blurry. There's never enough resolution ! :- D I was very stunned when my current client showed me their catalogue photos (that I need to match in quality) and they were photographed by PhaseOne camera with 12 000px in size.... just crazy. Of course they were later downsampled, but the detail and clarity was stunning, it even overshadowed NikonD800 which I find to be landmark of quality for architectural photography (among digital cameras, not taking into account something like medium-format)
I use few 3930k rigs, Asus X79 boards, gtx 670/760 with 4GB ram, 32-64GB ram (Corsair/Kingston 1600 low-profiles), Fractal Cases (R3 and XL versions). I also have one old 2600k but I recently found out its performance is same as my laptop (haswell i7 4800HQ) so this one will go to trash and I will buy 3 another 4930k now. They're very sweet price/performance. But in spring I will build atleast one E5 26xx v2 xeon machine, but at the moment I need quantity as well.
I never use distributed in Corona or Vray but instead render full night on each computer per one picture (10 hours or so atleast per picture no matter what). It's the easiest solution for me and I quite like such primitive ways.
I find buying HW much cheaper then using render-farms (Rebus), I do a lot of animations now and the calculation at Rebus is always like 2000 euros per minute at economy tarif of animation and at that price....I prefer to buy another computer and keep it for next 3 years of its moral life. It's also more user-friendly when working with plugins and latest software versions.
I am super big fan of HW, have been building my own computers for past 10 years, so if you want to discuss anything HW related I am very open to it :- )
yep,sky - default settings.coronasun+coronasky.
Sun mult 0.1-0.2
Cheers man, did you leave the sky settings at default too?
coronasun+coronasky.
Sun mult 0.1-0.2
Hi Agent,
1: The interior lights are 4500K :- ) The white balance is set at neutral 6500K. It is almost always there, unless very specific need.
2: For exterior, no I didn't, I wanted the very slight blue cast it had. I might if I wanted to go for overcast scenario, but this one I called "fake dusk" as it is, just underexposed :- ).
3: The water material...isn't even material. It's ridicously basic, just had no time to even give it properly painted bump map.
It's IOR 1.333, super weak bump/noise set on Fractal, FULL refractivness and reflectivness (RGB 255/255/255), solid refractive mode. I think it is just plane, not cube, but I think it wouldn't play any role in this angle anyway. Not sure from head