A project in 2 parts.
Firstly, this is how I would resto-mod a 1965 Ford Mustang. Keeping much of the original styling, no flared arches or overfenders, but simplifying the metalwork dressing, adding a set of modern, proportional 5 spoke wheels & tires and updating the interior.
Secondly, rendering the car in a full 3D scene I've been working on that means I'm not restricted by camera angle or focal length or lighting direction, relatively lightweight and renders fast. As well as making sure the car is always the main focus of the image. It's all Corona scatters driven by distance maps to I can change the size of the scene easily. The barrier is done with Railclone, as that bends geometry where Corona Spline scatter doesn't.
The mustang is courtesy of Wire Wheels Club, who have a number of excellent free models -
https://wirewheelsclub.com/free-3d-models/Free OMP Steering wheel model by Swedge design -
https://gumroad.com/swedgedesign?fbclid=IwAR0S3fSFTMtqLtDCAKI1-ITzl3sRAlLTuXu4H9KtGB_wRg41kXiJegcVK08#vlDnYLighting is Corona Sun & Sky
I plan to have more variations of the scene (I have already done Maize and Sunflower fields in the background) so that I can tailor the scene easily to the type of vehicle I'm rendering.
3DS Max 2019, Corona 6.0 & Adobe Photoshop