Author Topic: Spherical camera issue  (Read 2293 times)

2018-11-29, 18:57:04

marcotag

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Hi, in B2 when rendering a spherical camera for VR purposes, it results in pole pinching. In previous versions everything was fine. Someone has noticed it?

2018-11-30, 09:03:10
Reply #1

Beanzvision

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Hi there, Thanks for finding this. I never saw it until now ;) I just tested one of our 360 images and can also confirm this anomaly. Can you share your camera and render settings so we're on the right page? Thanks

Bengamin Jerrems l chaos-corona.com
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2018-11-30, 09:10:13
Reply #2

marcotag

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Sure, here is the file. Thank you very much!

2018-11-30, 09:20:16
Reply #3

Beanzvision

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Sure, here is the file. Thank you very much!

Thanks, Looks like we both have the same settings which is a good sign. I'll add this to our internal bug reports. Thanks again ;)
Bengamin Jerrems l chaos-corona.com
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2018-11-30, 11:07:59
Reply #4

Beanzvision

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Hi again, could you possibly test your renders with other 360 viewers and share your results? This may be viewer related. Also, what viewer did you use in your image here? Thanks.
Bengamin Jerrems l chaos-corona.com
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2018-11-30, 13:38:00
Reply #5

marcotag

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Hi, the panorama was generated in Panotour. But also in LizardQ, a Mac desktop viewer I have same results.
Thanks again for support