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Chaos Corona Forum
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PhotogrammeTree
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Topic: PhotogrammeTree (Read 1872 times)
2018-09-17, 15:40:11
wilbertvandenbroek
Active Users
Posts: 430
PhotogrammeTree
Right so a photogrammetry project of a tree trunk. Reality Capture to scan, added some Megascans assets to fill up the
scene a little bit.
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Last Edit: 2018-09-17, 16:23:13 by wilbertvandenbroek
»
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2018-09-17, 16:10:57
Reply #1
maru
Corona Team
Active Users
Posts: 12764
Marcin
Re: PhotogrammeTree
Awesome, but the leaves look just wrong. Possibly because of no thickness (which should be visible in such scale), and possibly because of appearance (scale, color, detail,...).
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2018-09-17, 16:19:32
Reply #2
wilbertvandenbroek
Active Users
Posts: 430
Re: PhotogrammeTree
You're right they have no thickness, only opacity map to cut out the shape. Maybe adding a shell modifier will fix this?
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2018-09-18, 08:39:31
Reply #3
RolandB
Active Users
Posts: 335
Corona fan
Re: PhotogrammeTree
Moss is awesome ! How did you do that ? Bark is modelled with Zbrush ? It's a master work congratulations !
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Portfolio on Béhance
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2018-09-18, 10:01:29
Reply #4
wilbertvandenbroek
Active Users
Posts: 430
Re: PhotogrammeTree
Thanks man, the moss is a atlas texture from megascans which I scattered with corona scatter. I extracted a densitiy map from the diffuse texture of the trunk. The trunk was made with Reality capture, only thing I did in Zbrush was remeshing and unwrapping. All the high details come from the scanning procces.
At first I had a 34 milion polygon trunk after which my system died :-), I reduced it to about 9 milion for the high detail mesh and extracted normals and displacement from it with Substance designer.
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Chaos Corona Forum
General Category
Gallery
PhotogrammeTree