Author Topic: Render Selected bug when object has alpha map.  (Read 1807 times)

2021-02-08, 21:20:45

davemahi

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I am rendering some objects using "Render Selected" and they are planes with a texture applied. When the objects move in front of another scene object,
instead of respecting the alpha channel, you see the object through the alpha. It would be great if render selected could respect geometry with an Alpha Map
and show it as cutout.

2021-02-08, 21:21:45
Reply #1

sdhollman

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Yeah this sucks. I have run into this bug before.

2021-02-09, 16:37:03
Reply #2

Frood

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This is again no bug per se, but the way Corona handles opacity generally. It's number 6 on my personal list of Corona glitches. And honestly - it's such a fundamental property that I do not expect this to get changed/improved in near future because it affects the entire system and would require a lot of rewriting if I'm not completely wrong.


Good Luck





Never underestimate the power of a well placed level one spell.

2023-02-20, 15:33:28
Reply #3

Avi

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Hello,

Please try using Corona 9 HF 1. I was not able to reproduce the same issue. If you are still experiencing the problem, please send us a scene file with reproducible steps so that we can further investigate the issue.
Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us