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Messages - artmaknev

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1
[Max] Resolved Bugs / Re: Crash with OSL wParallax
« on: 2023-02-26, 20:46:40 »
I can also confirm, the error occurs in max 2023 and corona9 (also vray6). 
Not sure if it is max problem, renderer problem, or osl (however, osl seems to work fine in previous versions).
I was doing different tests with different material setups, original wparallax material setups use multimaps, I have tried without and it crashes but less ofthen. 

A very strange thing is that wparallax original scene works perfectly fine with alot of constand tweaking and basically pushing everything to the limit, absolutely no crashes occur.  Only when importing the planes into a new project scene, then the crashes might occur, sometimes it works just fine, and other times just randomly crashes.   So, maybe the issue is with Material Edtior, because in a new scene, the materials are not yet loaded?

UPDATE: Just tested same scene in Max 2022 + Corona 9, there is no crash, works totally fine with all the tweaking of osl maps in material editor.

2
[Max] Resolved Bugs / Re: Crash with OSL wParallax
« on: 2023-02-25, 13:24:43 »
Hello,

Can you please contact hello(at)wparallax.com

We are working on some solutions to this issue, will be good to get some beta testers of new scene setups to check if it still crashes.

Thanks!

3
[Max] General Discussion / Re: Exterior windows OSL shader
« on: 2021-03-15, 21:50:53 »
Hi all, here is the free scene!

https://gum.co/YyRmU

It is part of wParallax.com you can check it out :D

Enjoy!

4
[Max] General Discussion / Re: Exterior windows OSL shader
« on: 2021-03-13, 16:34:50 »
hi NicolasC, yes it works for corona, I am putting together a free scene and will share it here in couple of days.

glad you like it :)

5
[Max] General Discussion / Re: Exterior windows OSL shader
« on: 2021-03-12, 20:43:35 »
Hello guys,

Well, I have been obsessed with parallax for the past year, and finally got some nice results. 

Will have more info soon :)






6
[Max] General Discussion / Re: Exterior windows OSL shader
« on: 2019-12-17, 16:06:35 »
Do you still have that link? would be helpful!
Thanks,

7
[Max] I need help! / Re: cubemap problem with corners
« on: 2017-09-25, 14:56:52 »
Yes, Bloom-Glare seems to be the problem, I rendered without it and everything is perfect.  Thanks!
Since proper Bloom and glare is supported with Spherical Rendering, you can render spherical with a bigger resolution and reproject to a cubemap. This will keep the bloom intact and working.

Thats good to know, is there some simple explanation how to convert spherical rendering to cube map?

8
Gallery / Re: Holiday House
« on: 2017-09-24, 16:35:12 »
Beautiful lawn, looks super realistic!

9
Gallery / Re: Ocean
« on: 2017-09-24, 16:33:14 »
PhoenixFD works with Corona?

10
Gallery / Re: Vana Villas | Animation
« on: 2017-09-24, 16:30:27 »
Nice lighting and so much detail, great work!
Are those palm trees custom made or from library, they look so realistic!

11
Gallery / Re: dream office
« on: 2017-09-24, 16:28:56 »
Great work, really nice contrast of color, did you do alot of post-work on the raw images?

12
Gallery / Re: Impremta Garden (+ breakdowns )
« on: 2017-09-24, 16:27:22 »
Excellent work, always amazing!

13
Gallery / Re: Casse Noisette
« on: 2017-09-24, 16:23:44 »
Gorgeous! Love the mood, and especially the furs!

14
[Max] I need help! / Re: cubemap problem with corners
« on: 2017-09-11, 17:53:48 »
Yes, Bloom-Glare seems to be the problem, I rendered without it and everything is perfect.  Thanks!

15
[Max] I need help! / cubemap problem with corners
« on: 2017-09-10, 15:05:10 »
I have this strange problem where each cubemap tile is visible with slightly different brightness levels, is it normal or some bug?

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