Author Topic: Ctexmap Denoise  (Read 1586 times)

2016-04-08, 22:47:30

FrostKiwi

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Hey,
Ambient Occlusion is a fake by nature and produces mostly smooth gradients. But we sample these smooth gradients with pixel sized rays, which is accurate, naive and slow for what it actually does.
Having the ability to denoise AO would be simply awesome. AO implementation are 100% all naive outside of Videogames, where they have a filter applied.

Is it possible to run Denoise on Ctexmap aswell? Maybe as a hidden option?
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2016-05-08, 18:21:32
Reply #1

Ondra

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Duplicate: https://corona-renderer.com/bugs/view.php?id=1865

we may try to do it in 1.5
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)