Hey,
Ambient Occlusion is a fake by nature and produces mostly smooth gradients. But we sample these smooth gradients with pixel sized rays, which is accurate, naive and slow for what it actually does.
Having the ability to denoise AO would be simply awesome. AO implementation are 100% all naive outside of Videogames, where they have a filter applied.
Is it possible to run Denoise on Ctexmap aswell? Maybe as a hidden option?