Author Topic: Game renders  (Read 3765 times)

2016-01-12, 02:56:10

FrostKiwi

  • Active Users
  • **
  • Posts: 686
    • View Profile
    • YouTube
Imported scenes from the steam mod NEOTOKYO°, having fun playing around with heavy stylized renders.
Extra dirty and aweful colors. Green/yellowish lights.

Animated japanese Billboards look awesome in this setup. Hope to get around to rennder out an animated version.
I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )

2016-01-12, 10:05:57
Reply #1

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8844
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Not bad for a start. I'd like to see more ambient light and some specular reflections on other objects than floor.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2016-02-19, 19:23:42
Reply #2

Noah45

  • Active Users
  • **
  • Posts: 437
  • press *1
    • View Profile
Any cool tricks you can pass on?

Retail Illustrator  (for ever' 80's )
3DMax 2020/Corona Version: 6DB

2016-02-20, 02:50:23
Reply #3

FrostKiwi

  • Active Users
  • **
  • Posts: 686
    • View Profile
    • YouTube
Any cool tricks you can pass on?
Only Optimisation wise - plan in making a tutorial for advanced speed ups.
Image has developd also Quote a bit, volumetrics, invis people... Will show it later
I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )

2016-04-10, 02:05:00
Reply #4

FrostKiwi

  • Active Users
  • **
  • Posts: 686
    • View Profile
    • YouTube
Finished toying around with that scene.

Game textures really make it hell, 128x128 non-pbr textures are definitely a challenge. Had fun though and learn some things.
I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )