Author Topic: (SOLVED) Viewport - Camera - Render problem display. Render settings  (Read 3425 times)

2020-02-03, 14:45:10

Andrejee

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Hi.
Before it was good. Normally - when I configure the Corona camera settings - and hit render it renders the view from the camera.
Now it doesn't want to do that - it renders view from the perspective. There is actually no difference between Corona or even Physical camera created from the perspective view. I've tried to change the settings in both Corona and physical cams, but nothing happens in the viewport as it used to happen before when I would edit the cam settings.
Is this related to Corona or a bug on 3Ds Max?
« Last Edit: 2020-02-03, 20:07:28 by Andrejee »

2020-02-03, 15:01:13
Reply #1

romullus

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Hi,
Did you check if view is locked? Render setup>View to render
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2020-02-03, 16:10:35
Reply #2

Andrejee

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Are to render is set to view. The auto region selected checkbox is disabled.
Output size is custom - Aperture width 36mm.
Width 1500 height 1000 (resolution).
The image aspect is not locked, and it is 1.5, and the pixel aspect is not locked and it is 1.
In the scene tab - render selected is disabled.



2020-02-03, 16:16:30
Reply #3

romullus

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This one.
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2020-02-03, 16:42:14
Reply #4

pokoy

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Maybe unrelated, but still one thing to be aware of - the render dialog has a bug since max 2020 (or before, not sure) where it shows whatever viewport was active when the render dialog was opened, even if something else was set and locked before. So when you've set and locked it to render from camera 1 and happen to have camera 2 as the active viewport when you open the dialog, it will render camera 1 but show camera 2 in the rollout.

2020-02-03, 20:06:16
Reply #5

Andrejee

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2020-02-03, 22:44:17
Reply #6

romullus

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You're welcome!
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2020-02-04, 14:40:30
Reply #7

GeorgeK

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Maybe unrelated, but still one thing to be aware of - the render dialog has a bug since max 2020 (or before, not sure) where it shows whatever viewport was active when the render dialog was opened, even if something else was set and locked before. So when you've set and locked it to render from camera 1 and happen to have camera 2 as the active viewport when you open the dialog, it will render camera 1 but show camera 2 in the rollout.

For me this never worked correctly, locking doing random things per scene, from changing randomly to orthographic, while locked on camera, to panning issues not working for docked window. I've just came to the realization that it's just autodesk magick.
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us