Hello,
I'd greatly appreciate if someone could verify if Shadow Catcher Reflection's matte projection mode works as expected. To me it seems that when we use the backplate as the reflection map (apparently useful for environments with puddles and other non-uniform floor reflections), it's upside down. Please take a look at the print screen below. The reflection map works - brighter portions of the backplate generate stronger reflections, but it's flipped vertically.
It may be me using matte projection mode the wrong way - please correct me if that's the case.
Corona version: Beta 1 RC 2
Best,
Dolain