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Topics - dolain

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1
Hi!
When I plug textures with triplanar projection into a layer shader and try to use the resulting texture as a bump map, it doesn't work - the bump doesn't show up. The triplanar + layer shader combo works fine in other channels, only bump seems to be affected.
I'm on Win 10, C4D R18, Corona Beta 2 stable.

Cheers

2
Hi,
for modeling tasks it would be quite handy if XRay display mode worked with Corona materials. Maybe I'm missing something but it seems that only objects with native mats can have XRay enabled.

EDIT: It's actually not that important because turning textures off (N~Q) is a quick'n'easy way around.

Cheers,
Szymon

3
Hello,
Not important at all, but I think it would be a nice touch if new Corona materials were automatically added to the active layer, just like native C4D mats do, instead of landing under "No Layer".

As a side note, I've just noticed that new native materials are automatically assigned to the active layer only when there are 2 or more layers in the scene (at least in my R18 Prime), which is quite interesting (no big deal since this feature only makes sense when one needs to cope with huge amounts of materials and layers).

Best,
Szymon

4
Hello,
light material's include / exclude options don't work in Beta 1 RC 2 . Corona lights work fine - only light material is affected.

Best,
Dolain

5
[C4D] Resolved Bugs / Shadow catcher reflections flipped?
« on: 2018-01-07, 20:49:36 »
Hi,
I might be misunderstanding the point of matte projection mode, but at a first glance the reflection map (in this case same as the backplate image) is flipped vertically - please see the attached print screen. Hope I'm not missing something obvious here.

Best,
Dolain

Edit: Forgot to mention that report refers to Beta 1 RC1.

6
[C4D] Feature Requests / Dome mapping
« on: 2018-01-07, 19:26:40 »
Hello all!
What are the chances of bringing dome mapping to Corona for C4D?

Best,
Dolain

7
[C4D] Resolved Bugs / Particles + Motion Blur crash
« on: 2018-01-02, 18:17:14 »
Hello,
I think I found a bug in Beta RC1 - in a scene containing animated particles, motion blur with "Enable objects" on makes C4D crash after hitting "Render", both final and IR. Or am I making some silly mistake?
Simple example scene attached.

But overall the experience with RC1 is very positive - thanks a lot for your hard work!

Best regards

8
[C4D] Resolved Bugs / Clipped EXR output
« on: 2017-07-18, 13:56:12 »
Hi there
I'm not yet sure about the cause of this behavior (I'll write when I find out), but sometimes the EXRs I save from PV are clipped to the luminance of 0,99. I always follow the same procedure:
1) Stop the rendering
2) Denoise
3) Send to PV
4) Save as OpenEXR
5) Post in ArionFX
Corona tone mapping, LUT, bloom/glare and sharpening/blurring are all off.

Clipping happens randomly even in scenes previously rendered without any problems. Recently, a client requested me to re-render a scene in a bigger resolution. It rendered fine a couple of days back in the same version of Corona (2017-06-27), but two of four new images got clipped to 0,99. Thankfully all EXRs saved from VFB are ok, but in general I prefer saving from PV as it gives a nice, single-layer output without any alpha-related issues. So, if anybody could kindly share a tip for fixing this random clipping, I'd greatly appreciate it:)

Note: Clipping occurs also in version 2017-07-11.

Cheers


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