PTS = 4 for DOF, as Ondra suggested me. MSI = 50 for better highlight.
HD as default. Never change. I'll rty with crop and see what happen.
Yes, I have the scene both in VRay and Corona.
I want to clean-up and post here both files.
With VRay and sub-pixel mapping OFF was impossible to render in decent time.
When buckets are over transparent chairs, DMC sampler becomes CRAZY!!!
This is a "big problem" in VRay, as Vlado wrote me.
Look my old VRay thread
LINK If you want to compare VRay and Corona (or MW, Arion, Octane) sub-pixel mapping must be OFF.
IOR for chairs is wrong. And I don't like the shader/color. But this idea is from my architect :(
S curve, CC , Sharp and denoise in PS