Chaos Corona for Cinema 4D > [C4D] I need help!

Volumetrics in Physical Material cuts out reflect underneath

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blauwfilms:
@maru Ah Thank you very much! That changes everything hahah!

Beanzvision:
Another workflow might be to use a distance shader in a volumetric mat for "ground hugging" clouds and another for atmos. Although this isn't accurate, i'm still getting a decent reflection through the clouds.

blauwfilms:
@Beanzvision Late reply, but oh! That's also a cool approach. Hadn't considered using this method but I have some other use-cases where this could be cool.
I've now used the IOR set to 1.0 method and that worked :)

The next step for me will be to make separate cut-outs of the cloud-map for different clouds that should sit at different heights.
It'll take some time as the texture map is 43K, but then the clouds can be stacked at different heights for higher realism.

I've also attached an image of what the latest update looks like without clouds.
Just the atmosphere volume and a new land+water shader.

blauwfilms:
@Beanzvision We have made all the Resources on our website available for Free :)
If you would like to download the Earth Digital setup you can do that here:
https://www.blauwfilms.com/product/earth-digital

Beanzvision:
Damn Leo, that's epic. Perfect timing to play with it on the weekend! Thank you kindly :)

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