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Messages - maru

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12151
[Max] Resolved Bugs / Re: Corona v5 interface problem
« on: 2013-08-13, 17:41:02 »
This documentation is old an  should probably be removed.

12152
Gallery / Re: M&M
« on: 2013-08-13, 14:48:09 »
Nicely done but:

-some of M&Ms are penetrating each other or the glass
-there is a distance between M&Ms and the bottom of the glass
-bump on wood is too strong for furniture OR too shiny for a random plank

In current version, best way to produce nice caustics from glass is using VCM or bidirectional path tracing.

12153
Gallery / Re: cecofuli [Gallery]
« on: 2013-08-12, 17:50:45 »
I'm not sure if you changed materials, lighting or post processing but I think golden elements look better on the old renders. Now it has slight plastic feeling, but still the whole interior looks great. :)

12154
Gallery / Re: My scenes in Corona
« on: 2013-08-11, 10:23:03 »
When I see such strong chromatic aberration, I wonder: what is the point of this image? If it's supposed to be just a photo-like shot of an engine (not sure what this device is), then this chromatic aberration is too strong, because you rarely find it in modern cameras. If it's supposed to be a product viz for CAT, the it's too strong because it doesn't match the modern technology and looks just strange. If it's purpose is to show your post processing skills, then it's also too strong. No offence intended, I am not questioning your skills (I would probably never do such nice model and texturing), just rating the image.

12155
Gallery / Re: Composite kitchen
« on: 2013-08-10, 21:31:49 »
Flameimage, maybe it's a matter of taste but I like the original one more. In the one you uploaded, post processing is just too obvious and aggressive. It's not bad but Sergio's renders have natural, warm feeling.

12156
Gallery / Re: Interior Test
« on: 2013-08-10, 21:26:06 »
Yet another amazing finished work in gallery!

12157
Gallery / Re: My scenes in Corona
« on: 2013-08-10, 21:25:05 »
Chromatic aberration makes them look like shots from a cheap point and shoot camera. ;)

12158
[Max] Resolved Bugs / Re: Reflection error
« on: 2013-08-10, 10:18:48 »
Are you using normal mapping?

12159
[Max] Resolved Bugs / Re: Smooth shader bug!
« on: 2013-08-09, 16:55:41 »
This is a known bug or "limitation".

All you can do in current version is subdivide the mesh.

12160
[Max] General Discussion / Re: Ambient Occlusion
« on: 2013-08-08, 10:54:51 »
CoronaAO for materials, Corona_Texmap + CoronaAO for render pass.

12161
[Max] Resolved Bugs / Re: Bump bug ?
« on: 2013-08-06, 22:13:38 »
And what happens if you set blur to 1.0?

12162
[Max] Resolved Bugs / Re: Bump bug ?
« on: 2013-08-06, 20:28:30 »
By this 0.1 and 0.05 you mean bump strength or bitmap's blur?

Where is your light source and what is it?

12163
[Max] General Discussion / Re: Gamma in Alpha 5
« on: 2013-08-06, 19:03:21 »
many times you end up with your renders being washed out... but gamma is not a thing to change...  this has to be changed either in post processing package or via controls in renderer that are dedicated to it
Or in the scene where lights or materials aren't set up correctly. ;)

I guess adding a levels- or curves-style post processing option would satisfy most users having this urge to experiment with gamma.

12164
Why do you need a constantmtl?

12165
[Max] Resolved Bugs / Re: "Show frame buffer" bug
« on: 2013-08-05, 20:02:23 »
I have max 2013 and don't have this problem.

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