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Messages - diorowen

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1
Thanks a lot Juraj.
That helps me a lot, knowing that I'm in a right direction haha.
I am a practicing architect, not a true 3d artist. So buying a lots of computer would get me killed by my partners :(.
I guess i will have to try render farm then.
Thanks once again.

2
Hi Juraj,
Hope you are well.
I have a few question about lighting and noise that i have been wondering.
So recently I'm rendering a scene with low lighting condition, small opening.
but the part where all the shadow occur is really noisy. even after 350 passes it wont disappear.
The same with all bump material with low glossiness level.
Do you have any suggestion for it?
how many passes for a render do u usually render it to in average?

Also in some cases, how do we balance light in small opening spaces without artificial light eg:bathroom image in imprempta garden, it has a soft lighting that lighten up the space naturally?

in my cases was more like if we increase the light source, it will burnt the area where it hits.
so I increase the exposure to lighten the inside space and to avoid the burnt, i gotta lower the light source and keep increasing the exposure, which might make no sense, but I cant get the image just like how i photograph a space with small opening, which is frustrating.

I tried adjusting it in post with like camera raw from photoshop, but when we lift up the shadows which is originally dark, it goes up with noise in it which leads me back to my first question.

Thanks Juraj.
Always looking forward for your new work.
Also I hope you can make a tutorial, I'd be dyin to see how you work :D

3
Gallery / Re: Impremta Garden (+ breakdowns )
« on: 2017-10-11, 09:35:27 »
haha.
Crazy stuff indeed.
Thanks for the answer. I'm still trying to learn, my learning curve doesnt feels like goin up yet.

4
Gallery / Re: Impremta Garden (+ breakdowns )
« on: 2017-10-09, 09:25:04 »
Hi Juraj,
just wanna ask, when you render for final in 8k,
what's the usual noise level is acceptable for you?

I typically render for under 5% noise level, but the noise is still visible.

Best,
d

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