Author Topic: Interior rendering workflow  (Read 822 times)

2021-10-13, 16:56:42

ianosss

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Hi. I'm working on an interior visual, with lots of products.

Some products are the same, so I use Mograph cloner Multi-Instance. Is this the best workflow or should I make them all editable before rendering?

Also, in terms of materials I usually use cubic mapping. I did a quick test and changed a product to UV mapping and was faster to render. Should I use UV mapping for textures in Corona or does it make no difference to speed?

Thanks.

2021-11-03, 17:36:08
Reply #1

Matthew86

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First question: yes, use mograph and multi instance for the same objects
Second one: nope, texture mapping should not influence render time

2021-11-03, 21:51:13
Reply #2

BigAl3D

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Mograph clones set to Render Instance or Multi-Instance will help viewport performance, but at render time, it's the same as if you placed them all yourself.