Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: Byteman3D on 2021-09-30, 13:28:05

Title: Separate Displacements on Separate Layers of Layered Material
Post by: Byteman3D on 2021-09-30, 13:28:05
I need two displacement maps on two separate materials of a Corona layered material.

In the image I have a base material of a human body and two different layers of scar tissue applied by radial gradient masks. Diffuse maps seem to combine well with masks but I can't manage to assign a displacement map along with other maps.

Is there a limitation or an I missing something?
Title: Re: Separate Displacements on Separate Layers of Layered Material
Post by: romullus on 2021-09-30, 16:03:43
Yes, this is a limitation of layered material - only displacement from base material is taken in to consideration. The workaround is to blend displacement textures at map level and plug them to the base material.
Title: Re: Separate Displacements on Separate Layers of Layered Material
Post by: mmarcotic on 2021-09-30, 16:28:38
Hello,

you can try "stacking" the material - applying both of them on the same object (2 texture tags rather than a layered material) with an opacity map and some UV offset tweaking, the resulting displacement is an addition of the two materials.

Thanks and let me know if you need further information,
Jan
Title: Re: Separate Displacements on Separate Layers of Layered Material
Post by: Byteman3D on 2021-09-30, 18:03:08
Hello,

you can try "stacking" the material - applying both of them on the same object (2 texture tags rather than a layered material) with an opacity map and some UV offset tweaking, the resulting displacement is an addition of the two materials.

Thanks and let me know if you need further information,
Jan

I couldn't get a  clear picture of "stacking" and "texture tags", can you detail this a little more?
Title: Re: Separate Displacements on Separate Layers of Layered Material
Post by: Byteman3D on 2021-09-30, 18:33:17
Oops!! :) I'm so sorry I opened a 3ds Max question in C4D thread, got my answer anyways.