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Topics - siadebisi

Pages: [1]
1
Hi there,
i´ve got a little problem converning rectangular Map use. When I change the used Map to a rectangular Map after unwrapping on a square my Unwrapping gets streched in an unwanted way. Then i have to rescale my whole unwrapping to get the right proportions back. In this case i can just eyeball what the right scale has to be.

How do you manage to get around this problem?

2
Hi ;)
I would like to get the possibility to render stereoscopic Spheres directly out of Corona. Vray just got this feature :)
Kind regards :)

3
[Max] I need help! / Renderìng a stereoscopic 360° Sphere
« on: 2015-05-20, 12:07:21 »
Hi,
is there a way to render a stereoscopic 360° Sphere?

4
Hi there,
i just dowloaded your great 1.00 Version and i like the Button for Interactive Rendering under "General Setup". When i want to stop the interactive to save CPU Performance and press Start again the Rendering starts.

In my opinion a "Restart Interactive" Button would be a nice thing here ;)

5
[Max] I need help! / Edit Corona Proxys
« on: 2015-02-24, 06:03:08 »
Hi ;)
Is there a way to edit Corona Proxy Geometry like a block? I make a proxy and can get it back to a mesh, but i can´t see the button to change proxy geometry. It is possible to create a new one but when i instance these there is no way to edit all objects at once :( At least I don´t hit the right buttons ;)
Greedz :)

6
Hi :)
I just noticed that the Bump- Command (and maybe other "Layers") affect the "other" Material in a Blendmaterial whereas the Diffuse- Slot is "splitted" fine. To show you an example I put a Checker- Map on a Wall witz Dirt Details. The Dirt is seperated, the Bump (little "waves") can be seen on the concrete Wall.
Greedz :)

7
Hi there,
if found a little bug while using the blend material. When assigning a Blend Material there is no possibility to view the Mask- Map in the Viewport. I have to connect the mask to any slot of Material 1 (Value 0) to make it visible.

If there is a Blend Material  connected to my Blend Material I even have to assign a new material with this my Mask- Map to make it visible and change it back after scaling UVW.

Greedz :)

8
Hi there ;)
I have to switch from using Blender to 3DSMax, because i have the feeling that there will never be a full integration of everything i want (like Corona) in Blender :D I don´t have time to wait for 2 Minutes every time when starting a rendering.

I started to have a look at 3DSMax now and figured out that my biggest problem is the UV- Unwrapping which works quite well in Blender, but seems to make big problems in 3DSMax. I´m asking in this forum, because there seems to be really advanced 3DSMax Users in this forum ;) So here are my questions:

1.  Is there a workflow which works properly for architectural scenes? Like Unwrapping Walls, Couches, Seats etc.. quickly and with correct Aspect Ratio? Do you use plugins / external software? Is there something better than Xrayunwrap?

2. Which is the best tutorial series to learn the programm and good worksflows in a short time?

3. What i really really like in Blender is the possibility to move things along their axis without using the mouse. Like Gumball with Keys. In my optinion the best and fastest way to move stuff around. For example I press g (move) and x to move objects along x- axis. g + y for y.... And if i press Shift + Z i move the objects along x and y. Like the 3DSMax cursor with keys :D Is there a way to set this up in 3DSMax?

4. Are there any plugins i really really neeeed for Architectural Work? I work with Rhino and Export to Max for Rendering. Maybe there are Plugins to improve work with nurbs?

Thank you ;P

9
[Max] I need help! / Physically Correct Camera & Sun?
« on: 2015-02-16, 06:16:54 »
Hi ;)
I´ve got a problem with the camera setup. When i add a sun system (Intensity 1 / Sin Size 1) it is way too bright. When i use a vray cam shutter speed and f- stop don´t change a thing. With the standard- cam i dont have the possibility to change these parameters.

Is there a way to setup the camera in a proper way to work with real light sources and lumen?

Thanks :)

10
Hi, i would just like to add a simple 2D PNG File to my Blender Corona Scene. It looks fine (transparent) until i add a material. When i do this it gets a black background which shows in the rendering. Activating Masks like in 3DS Max is not possible and i dont find the right Button for getting the "plane- background" transparent again. Can someone help me with this?

11
[Max] Resolved Feature Requests / Texture Baking
« on: 2015-01-02, 18:33:52 »
Hi there ;)
I would love a texture Baking feature. I´m an architect and this would be so lovely for a virtual "live" round trip through a house :)

12
Hi, i´ve got a little problem with Blender and Corona. There is a timelock on my current Version, but which Version am i supposed to use with Blender? There is a "new" Alpha for 3DSMax, but i cant find something similar for Blender.
Thx for your help :)


13
Hi, i´m new to rendering and i wanted to "analyse" some scens. I would like import some Evermotion Scens to 3DS Max and convert these to Corona and after that i would like to put them into blender. With all Objects and Material. Is there a way to get this working?

I get to convert Vray to Corona 3DSMax - Material.
Then i export the whole thing as DAE with Textures, Mat und DAE File.

When i try to import with Corona set as render the material textures are not there. Then I tried to import it in "Blender Render"- Mode but it doesn´t work, too. It would be really nice if someone could help me with this one :)

Kind Regards,
sia

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