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Messages - siadebisi

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1
Hi ;) This guy wrote an open source script for a VrayCamera Setup:
http://rennervfx.com/stereoscopic-panorama-maxscript

Maybe someone could improve it and implement it in Corona :)

2
Hi there,
i´ve got a little problem converning rectangular Map use. When I change the used Map to a rectangular Map after unwrapping on a square my Unwrapping gets streched in an unwanted way. Then i have to rescale my whole unwrapping to get the right proportions back. In this case i can just eyeball what the right scale has to be.

How do you manage to get around this problem?

3
no, I would not count on it

Are there any news on this feature? Is this feature in development or won´t there be a chance to use this feature in the next months?

4
Hi ;)
I would like to get the possibility to render stereoscopic Spheres directly out of Corona. Vray just got this feature :)
Kind regards :)

5
I still don´t get how to use curves 100% physically correct if not by disabling IOR with 999 Value. Do i have to use 1.6 while using the curves or is there a way to get the exact IOR Value from refractiveindex by multiplying a special value. Gold f.ex. has a value of 0.3 which isn´t usable at all. I read that you use a different system, but what exactly to we have to do to use it the right way? A physically correct sample material for plastic would be very nice :)

6
[Max] I need help! / Re: question for the post-prod gurus!
« on: 2015-05-25, 04:38:02 »
Hi ;)
I got some question in working with HRDIs in Photoshop and didn´t wand to start a new thread for an "offtopic". I saw a video of Grant Warwick perfoming layer actions on an 32bit HDRI. When i open an HDRI nearly every option is grey and i can´t use it.

He uses a mask on an exposure- layer which i can´t create in 32bit. When i change to 16bit most of the colour information is missing :( The other option i have is to change the exposure without getting a layer, but in this case i can´t use a mask :(

Is there a workflow to fix this issue?


7
Hi ;)
Thanks for your answers ;) I will try the first solution first, because i would like to use corona shaders ;D Otherwise i would switch to unity ;) I borrowed a oculus and wanted to see what i can reach with it ;)

It would be cool to get a CamModifier which would be able to be the "moving eye" in the 360° turn around the other eyes axes, but i think there wouldn´t be a lot of people using it ;)

8
[Max] I need help! / Renderìng a stereoscopic 360° Sphere
« on: 2015-05-20, 12:07:21 »
Hi,
is there a way to render a stereoscopic 360° Sphere?

9
Hey ;)
Is the feature already in development? I need it for an VR Project and i wanted to ask if it could be possible to use this feature in about a two month time :)

It has pretty much the same votes as hair parsing in your poll about wanted features, hopefully you work on this feature first :D I´m pretty sure you could open corona to a new market with this feature :D

Otherwise i would need to use Vray for my project which is really lame :(

10
It´s nearly the same ;) I just would like to habe the Button on the Vitrual Frame Buffer Window ;) I can´t start IR with the "normal" Render- Buttons. Can you assign Corona as Active Shade in the Assign Renderer Tab? When i start Iteractive or Active Shade the Pop- Up Windows are static. I need to get to Scene -> General Settings -> Start Interactive or "enable" IR in one of the Viewports. Is this any different than your configuration?

11
Hi there,
i just dowloaded your great 1.00 Version and i like the Button for Interactive Rendering under "General Setup". When i want to stop the interactive to save CPU Performance and press Start again the Rendering starts.

In my opinion a "Restart Interactive" Button would be a nice thing here ;)

12
[Max] I need help! / Edit Corona Proxys
« on: 2015-02-24, 06:03:08 »
Hi ;)
Is there a way to edit Corona Proxy Geometry like a block? I make a proxy and can get it back to a mesh, but i can´t see the button to change proxy geometry. It is possible to create a new one but when i instance these there is no way to edit all objects at once :( At least I don´t hit the right buttons ;)
Greedz :)

13
Great ;) I think i will be one of the first customers ;) I´m already waiting for the release :D It´s so great to render without concerning about unnecessary render settings ;)

14
Thank you ;)

15
Hi :)
I just noticed that the Bump- Command (and maybe other "Layers") affect the "other" Material in a Blendmaterial whereas the Diffuse- Slot is "splitted" fine. To show you an example I put a Checker- Map on a Wall witz Dirt Details. The Dirt is seperated, the Bump (little "waves") can be seen on the concrete Wall.
Greedz :)

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