Author Topic: Corona Alpha4 Benchmark scene  (Read 441967 times)

2013-03-21, 07:11:43
Reply #75

DmitryHorbik

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Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
 Intel(R) Core(TM) i7-2700K CPU @ 4.40GHz (max 64°C)
 Time: 0:4:41, Rays/s: 4,512,752

2013-03-21, 16:53:12
Reply #76

ADIGRAPHICS

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Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
Time: 0:5:26, Rays/s: 3,891,768

2013-03-21, 19:29:18
Reply #77

Chakib

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it would be great if all benchmarks tests can be organized in the first page like a sort of an updated list or something like that.

2013-03-22, 17:01:20
Reply #78

Michalw9

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Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
Time: 0:5:14, Rays/s: 4,047,071

2013-03-22, 17:12:21
Reply #79

paulo nm3d

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eu copiei os dll, mas dar um erro.

msvp100.dll, pede para ser instalado no meu pc.

ok fasso?

2013-03-22, 20:17:51
Reply #80

Tores

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Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
Intel(R) Xeon(R) CPU E5630 @ 2.53GHz (Dual-Processor)
Time: 0:4:39, Rays/s: 4,557,987

2013-03-23, 01:47:28
Reply #81

Ondra

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eu copiei os dll, mas dar um erro.

msvp100.dll, pede para ser instalado no meu pc.

ok fasso?

meu aerobarco está cheio de enguias http://www.microsoft.com/en-us/download/details.aspx?id=13523
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-24, 14:53:54
Reply #82

kahein

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Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
Intel(R) Xeon(R) CPU E5-2620 0 @ 2.00GHz
Time: 0:4:3, Rays/s: 5,212,871

Bi- xeon

Corona is so fast
« Last Edit: 2013-03-24, 15:05:24 by kahein »
Asus Z10PE-D16 WS / Dual Xeon E5-2690 v4 @ 2.60GHz / RAM 64 Go - GTX 970
Win 10 / Max 2017 / Corona 1.4

2013-03-25, 01:01:59
Reply #83

Sam75

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Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
Intel(R) Core(TM) i7-2600K CPU @ 4.40GHz
Time: 0:4:41, Rays/s: 4,512,019

2013-03-25, 07:48:47
Reply #84

promity

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Same scene in Lightwave v.11, brute force MC (no interpolated), 2 bounce, RPE 8, Min Samples 3/Max samples 32, threshold 0.005/oversampling 0.5:
1 hour 24 minutes on 2x Xeon E5-2650/32 RAM/120 SSD
« Last Edit: 2013-03-25, 07:51:03 by promity »

2013-03-25, 10:03:04
Reply #85

maru

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I think such comparisons are completely pointless.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-03-25, 10:11:38
Reply #86

promity

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This is just your opinion. I was curious to to compare, at least approximately, two implementations of the Monte Carlo brute force.

2013-03-25, 10:33:51
Reply #87

Ondra

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except corona is not brute force in this scenario, it uses some limited caching ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-25, 10:38:15
Reply #88

promity

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Even so, the closest result to the Crown in the Lightwave can be obtained by only non interpolated Monte Carlo.

2013-03-25, 10:43:29
Reply #89

Ondra

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edit the conf file and set    int gi.secondarySolver      = 1
then you can compare pure path tracing from corona
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)