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Hardware / Re: Threadripper issues
« Last post by gmh_2001 on Today at 13:31:15 »
The benchmarks are as normal with the 3990x and 3995wx pulling away. But real world is a very different story. I've even tried standalone render and the 3970x machines are faster on most projects. Temps are all good with all chips at spec frequencies during renders.
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Hardware / Re: Threadripper issues
« Last post by dfcorona on Today at 12:59:08 »
Going to go back to this again as there's something wrong. Recently bought another 64core threadripper 3995wx (used) to complement my existing 3990x and 4 other 3970x machines. It really annoyes me that all 4 3970x machines are way faster than the 64 core machines at rendering!! All latest drivers, os builds, bios, Corona 11 (+hotfix), 3dsmax 2024.2, 10gbe lan, AC on all machines. There is something going on here as we've now tested this setup with win 10 and win 11.
your saying your 3970x is faster than your 3990x machines? What are both pulling in Corona benchmark. I'll compare to my 3990x.
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Hardware / Threadripper issues
« Last post by gmh_2001 on Today at 12:52:38 »
Going to go back to this again as there's something wrong. Recently bought another 64core threadripper 3995wx (used) to complement my existing 3990x and 4 other 3970x machines. It really annoyes me that all 4 3970x machines are way faster than the 64 core machines at rendering!! All latest drivers, os builds, bios, Corona 11 (+hotfix), 3dsmax 2024.2, 10gbe lan, AC on all machines. There is something going on here as we've now tested this setup with win 10 and win 11.
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Hardware / Re: Threadripper 5975wx VS 3990x
« Last post by gmh_2001 on Today at 12:51:44 »
Going to go back to this again as there's something wrong. Recently bought another 64core threadripper 3995wx (used) to complement my existing 3990x and 4 other 3970x machines. It really annoyes me that all 4 3970x machines are way faster than the 64 core machines at rendering!! All latest drivers, os builds, bios, Corona 11 (+hotfix), 3dsmax 2024.2, 10gbe lan, AC on all machines. There is something going on here as we've now tested this setup with win 10 and win 11.
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About this Forum / Finest Сasual Dating - Verified Ladies
« Last post by Jjking on Today at 12:28:21 »
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Gallery / PORSCHE 992 GT3 RS // FULL CGI
« Last post by Alberto Luque on Yesterday at 18:48:53 »
New one released 🔥

RRSS :

https://www.instagram.com/alm_estudio/

NO AI involved
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Lasso region and flood fill?
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I was told this can be done in photoshop. Can somone tell me how to do this or send me a link on how to do it?

Thanks,
Brent
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[Max] Feature Requests / Re: Masks for Decals
« Last post by Image Complete on Yesterday at 10:45:22 »
You mean render elements, right? You would like to render your image and have decals as masks so that you could for example select a specific decal in a 2D editor?

Exactly! In my case, I have used a decal to create crossing lines for pedestrians in a road. The road is the main object with an asphalt as a material on it and the decal is the crossing lines. I wanted to lower down the exposure of that crossing lines in Photoshop but the selection on anything else except Monochrome or RGB masks doesn't give me a detailed mask. As a result the lower exposure adjustment creates a frindge-like effect around the crossing lines.
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