Author Topic: RGB image-mapped bokeh  (Read 3530 times)

2012-10-18, 17:15:30

superrune

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For the utmost in realism, bokeh should be image-mapped. In real-life, lens bokeh have different characteristics in the red, green and blue channel (chromatic aberration), something that would be cool to see a renderer support (the peregrine labs bokeh plugin for Nuke sopport this, and the results are fantastic!).

2012-10-18, 18:20:10
Reply #1

Ondra

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It will be implemented, but this chromatic abberation simulation method is not correct at all ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-10-18, 18:27:12
Reply #2

superrune

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Chromatic aberration was the incorrect word for it sorry, but please support individual rgb's for the bokeh map!