Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: superrune on 2012-10-18, 17:15:30

Title: RGB image-mapped bokeh
Post by: superrune on 2012-10-18, 17:15:30
For the utmost in realism, bokeh should be image-mapped. In real-life, lens bokeh have different characteristics in the red, green and blue channel (chromatic aberration), something that would be cool to see a renderer support (the peregrine labs bokeh plugin for Nuke sopport this, and the results are fantastic!).
Title: Re: RGB image-mapped bokeh
Post by: Ondra on 2012-10-18, 18:20:10
It will be implemented, but this chromatic abberation simulation method is not correct at all ;)
Title: Re: RGB image-mapped bokeh
Post by: superrune on 2012-10-18, 18:27:12
Chromatic aberration was the incorrect word for it sorry, but please support individual rgb's for the bokeh map!