Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: fla on 2019-08-02, 14:36:20

Title: Mtl override - include/exclude list
Post by: fla on 2019-08-02, 14:36:20
Hi,
how come there is no include/exclude list for material override in latest corona for cinema?
I want to make my glass window still refract light.

thanks
matej
Title: Re: Mtl override - include/exclude list
Post by: TomG on 2019-08-02, 15:03:03
There's no "mini list" of "types" of things to exclude yet (there is in Max, where you can pick "portals" and "glass") - but you can build a manual include / exclude list for objects not to be affected by the material override:

Title: Re: Mtl override - include/exclude list
Post by: fla on 2019-08-02, 15:20:29
Thanks TomG.
My brain completely ignored the Include/Exclude tab. Still amazed by that:)
Title: Re: Mtl override - include/exclude list
Post by: swiat3d.net on 2019-08-02, 15:30:03
Check this :)
Title: Re: Mtl override - include/exclude list
Post by: TomG on 2019-08-02, 15:37:24
Thanks TomG.
My brain completely ignored the Include/Exclude tab. Still amazed by that:)

It's Friday! Brains do strange things on Friday :)
Title: Re: Mtl override - include/exclude list
Post by: Ealexander on 2019-08-02, 15:49:26
I would still love to be able to exclude/include based on materials instead of geometry.  Lots of my scenes have tons of light up bits scattered all through the scene, but they use the same material to drive their "illumination".  Now I have to go through and pick them all one by one.  This has been mentioned in the C4D feature wish list area a few times, but I'm going to rally for it here too :) - sorry to hijack the thread.

e.
Title: Re: Mtl override - include/exclude list
Post by: fla on 2019-08-02, 18:19:54
Thanks TomG.
My brain completely ignored the Include/Exclude tab. Still amazed by that:)

It's Friday! Brains do strange things on Friday :)

Indeed! :) tnx