Chaos Corona for 3ds Max > [Max] I need help!

Node to rotate a texture?

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aaouviz:
I'm wondering if anyone has a tip for me.

I often work with HDRI direct visibility override, but the HDRI image/file is the same as the environment texture, just rotated somewhat. See the attached image below.

The problem is that I need to have a duplicate of the HDRI. If I change the hdri or edit its settings I have to do it twice. Once for the environment and again for the direct override.

Is there some sort of node I can plug in a texture into as an intermediate so it takes the texture and rotates it more? Does this make sense?

Again, see the attached image for how I expect it could work.

Thanks for any help!

romullus:
Corona mapping randomizer should do the trick for you.

aaouviz:
Dammmmm, so simple I never thought of it!

Thanks Romullus, that will indeed do the trick

romullus:
You're welcome!

aaouviz:
Actually, I jumped the gun there!...

Testing this... it doesn't work?

What should my settings in the randomizer be? Say; I want to rotate the direct one by 90 degrees (so the sun moves left or right) what should I do? Nothing seems to work.

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