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Bidirectional path tracing added!
Ondra:
I've finally completed the bidirectional path tracing implementation. It is new unbiased GI method, much faster in certain difficult scenes.
Comparison with path tracing:
Caustics-heavy scene (the patterns on ceiling are caustics)
racoonart:
new toys available in the daily builds soon? ;)
Looks awesome btw! :)
Ondra:
soon ;) - as soon as I decorrelate direct lighting, and make it work with ideally specular materials
alieneye:
great!
racoonart:
Do you think "fancy lots-of-small-windows-cathedral scenes" will be faster with the new bidirectional path tracing? Tried some animation tests today and I came to the conclusion that i will have to wait for faster sampling stuff ;)
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