Author Topic: Daily builds version 2  (Read 135060 times)

2018-03-05, 19:41:08
Reply #315

TomG

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Using the new Create Corona Camera from current view icon, the Corona Cam seems to be created as targeted (it's checked in the properties of the Corona Cam), but the Target does not show up in the Scene Explorer and is not visible in the viewport. Have to uncheck and recheck Targeted in the Corona Cam properties to get it to show up :)
Tom Grimes | chaos-corona.com
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2018-03-06, 11:44:27
Reply #316

Dionysios.TS

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Good morning!

Any news or updates on the yesterday build which had installation problems?

Thanks!

Dionysios -

2018-03-06, 21:38:13
Reply #317

hugoedu

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Good morning!

Any news or updates on the yesterday build which had installation problems?

Thanks!

Dionysios -

Same problem installation DB yesterday in Win7, here!

2018-03-07, 18:12:26
Reply #318

maru

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No updates to the Win7 issue yet, sorry. But we are working on it!
Marcin Miodek | chaos-corona.com
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2018-03-08, 02:45:06
Reply #319

Christa Noel

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No updates to the Win7 issue yet, sorry. But we are working on it!
i'm waiting for that, thanks!

2018-03-08, 09:39:22
Reply #320

Ondra

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Fix is currently being reviewed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-03-08, 10:08:17
Reply #321

cgiout

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What about Vray material/Vrscans compatibility?
Is it still ongoing?

Thanks

2018-03-08, 10:29:48
Reply #322

Nejc Kilar

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What about Vray material/Vrscans compatibility?
Is it still ongoing?

Thanks

Good question! :) It seems to have been omitted in the roadmap...
Nejc Kilar | chaos-corona.com
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2018-03-08, 10:55:46
Reply #323

LuckyFox

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What about Vray material/Vrscans compatibility?
Is it still ongoing?

Thanks
I second that, it was there in the roadmap and there was a hope that we can get it...

2018-03-08, 10:58:59
Reply #324

Ondra

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it is still there ;)
https://trello.com/c/oEFSRArR/126-v-ray-compatibility

first  implementation should be released soon in daily builds, and it should work even without vray installed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-03-08, 11:19:43
Reply #325

lacilaci

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it is still there ;)
https://trello.com/c/oEFSRArR/126-v-ray-compatibility

first  implementation should be released soon in daily builds, and it should work even without vray installed

Wow, but wait, will vrmaterials work without vray? Or just vrscans?

2018-03-08, 12:02:02
Reply #326

cgiout

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it is still there ;)
https://trello.com/c/oEFSRArR/126-v-ray-compatibility

first  implementation should be released soon in daily builds, and it should work even without vray installed

Good to know, so looking forward for next dailies.

Thank you.

2018-03-08, 17:14:48
Reply #327

Ryuu

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VRscans unfortunately won't make it to v2, they have already been removed from Trello roadmap some time ago.

VRayLight has already been released in latest daily.

We are currently also working on support for VRayMtl which should appear in dailies soon. We already got it working with V-Ray installed and we just figuring a way to make it working without V-Ray.

Obviously full support for VRayLight and VRayMtl is quite a complex task so currently we implement only a subset of their functionality. Current plan is to support the same features which are supported by CoronaConverter script and then implement additional functionality if/when needed.

2018-03-08, 17:16:27
Reply #328

NicolasC

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Hi,

Apologize in advance for my stupid question: since we have, thanks to DeadClown's efforts, a great converter, what's the point of getting Corona to render VRay stuff ?
Nicolas Caplat
CG supervisor / teacher / artist

2018-03-08, 19:54:24
Reply #329

Fluss

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Hi,

Apologize in advance for my stupid question: since we have, thanks to DeadClown's efforts, a great converter, what's the point of getting Corona to render VRay stuff ?

The same question comes to my mind. I'd have preferred to see some long-term bug fix (environment overrides, masks visible in reflect/refract etc..) rather than Vray compatibility for now.