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[Max] Feature Requests / Re: Motion-blur support when using map sequences / animated textures
« Last post by pokoy on Today at 15:12:59 »An idea - what if the devs would add "advanced motion blur hack" checkbox somewhere in the UI, that would automatically do what Marcin described here, i.e. split the selected time range in multiple sub-frames, render them out in sequence, then merge them all and output result to VFB. I think that would be simple enough to implement solution that would be very useful for so many users, at least until devs could figure proper changing topology MB support.This is not about changing topology (I don't think we'll ever see that btw...), it's about animated textures, which would be useful on its own.
But I fully support the 'under-the-hood' automated hack. It would make things way easier for all things that don't support motion blur. Quite a good suggestion, actually! Doing it manually is a no go for animations (imagine the amount of work needed), so anything that allows for this to be automated would be very welcome.