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Chaos Corona 11 for 3ds Max - Daily Builds Changelog

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rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-11-3dsmax-daily-2023-10-25.exe

New!
* Added Tilemap as new texture
*
* Added Intel denoiser as another option for denoising during interactive rendering
* Added real world scale UVW mapping to CoronaDecal
General/Bugfixes
* CIE cli - added back the processing information
* Fixed issue where normal filtering mode roughness modulation did not work with multiple output maps.
* Fixed rare crash that occured when rendering scene with global medium and DOF highlights solver.

Scatter
* Scatter is now installed as an application plugin for 3ds Max 2022 and newer
* Scatter UI has been rearranged (note that removing RollupOrder.cfg from Max UI settings might be necessary for this change to take full effect. It can be found in: "C:\Users\USERNAME\AppData\Local\Autodesk\3dsMax\20XX - 64bit\ENU\en-US\UI\RollupOrder.cfg")
* Fixed incorrect spline distribution for the rest-pose frame, when "temporal consistency" is enabled

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-11-3dsmax-daily-2023-11-10.exe

New!
* Added Corona Edge Texmap
*
* Added Corona Power Tools
* Object Replacer: replaces the selected objects with the objects that were added to the table of replacing objects.
* Pivot Placer:
* Bounding Box: shifts the pivot of the selected objects via the modifying the offset of their axes.
* Point Selection: places the pivot of the selected object to the selected point on that object.
* Transform Randomizer: transforms the chosen objects based on their axes and variation range. Types of transformations are translation, rotation, and scaling.
* Scene Cleaner: cleans the scene from the options that are provided as checkboxes.
* Selection Randomizer: randomizes the selection, of the selected objects in the scene based on percentage/count of the selected objects.
* Added 200+ CoronaMaterialLibrary materials to Chaos Cosmos
General
* Corona TileMap:
* Added tile rotation variation + horizontal/vertical offsets + random individual tile shrinking.
* Added gap distortion.
* Added gap blurring.
* Improved conversion of V-Ray metal materials to Corona Physical material when importing Cosmos assets.
* Lister - Added tracking of nested materials.
* Corona Material Library - Added note that it will be moved to Cosmos in the upcoming versions.
* Improved Corona TileMap UI.
Bugfixes
* Fixed issue where two neighboring tiles at the center always had the same randomization in MappingRandomizer.
* Fixed issue where Intel GPU denoiser was creating a ghosting in interactive rendering.
* Fixed issue where UV offset spinners reset to 0 when clicking down arrow if they have a negative value.
* Lister - fixed inconsistency between 3ds Max and Lister labels in displacement mod.
* AO, RoundedEdges, CurvatureMap now work with MappingRandomizer.
* Fixed rare crash when loading pattern modifier with "Use pattern material" on in Max 2024.
* Fixed crash that occured when additional output of multiple output map was used as input of a scene object (e.g. Scatter)
* Fixed issue where Camera Physical Size did not work with Render selected (pixel mask).
* Fixed issue where Corona Camera physical size box was wrongly transformed in the Max viewport.
* Fixed Curves tone mapping operator slowing down the whole tone mapping UI.
* Fixed VFB history not showing B&G and not saving the enabled state of tone mapping.
* Fixed issue where lister was not synchronized when changing values from 3ds max UI.
* Fixed issue where albedo slider in the Corona Color Picker was not working properly.
* Fixed crash when creating toolbar button from MaxScript code.
Scatter
* Added falloff control for the Altitude limitation.
* Added falloff control for Look At.
* Edge trimming now works for Corona proxies with non "Full mesh" display mode.
* Scatter Look At distance now uses scene units.

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-11-3dsmax-RC1.exe

General
* Color management:
* Added option to select input color space to Corona Color
* Added option to pick color in current rendering space to Corona color picker
* When working with the OCIO workflow in 3ds Max 2024
* Corona rendering space is overriden by the parameter set in the OCIO workflow settings
* Material tree is evaluated in the rendering space, instead of linear sRGB
* "Color Swatch", "Material Editor" and "Viewport Default" parameters in "Displays and Views" category in OCIO workflow settings are now used when rendering viewport/material editor or displaying color swatches
* Setup LightMix button in Multiple Environment Maps Setup dialog is greyed out when rendering is running.
Bugfixes
* Fixed issue where VolumeGrid intersecting glass material led to artifacts.
* Fixed issue where MappingRandomizer/MultiMap options Polygon and Mesh Element did not work with displacement.
* Fixed rare NAN that could appear when using Caustic solver.
* Fixed issue where Corona Bitmap gamma radio button state lost when "browse images" dialog is reopened in 3ds Max 2024.
* Fixed issue with installer which installed OptiX in the wrong folder.
* Fixed issue where merged Corona proxies didn't load automatically.

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-11-3dsmax-RC2.exe

General
* Updated Chaos Cosmos service binary shipped with the installer to the latest available version.
* Updated Chaos Licensing server shipped with the installer to the latest available version.
* Added warning when baking LightMix where multiple LightSelect elements share the same LightMtl.
* Reintroduced warning shown when there is black tint in Tone mapping.
Bugfixes
* Fixed TileMap's wrong viewport preview with multiple outputs.
* Fixed rare NAN when using DOF solver.
* Fixed blurring of text in menu for adding tone mapping operators in VFB.
* Fixed TileMap's crop mode to preserve aspect ratio of input tile texture.
* Fixed issue where Corona ColorPicker was not saving colors in Max 2024 Update 2.
* Fixed CTD when showing incompatible maps in SME in Max 2024 Update 2.
* Fixed CTD when opening Lister in scene with nested materials.
* Fixed issue with Standalone installation (missing DLL).

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-11-3dsmax-RC3.exe

General
* Removed Corona Power Tools from Quad Menu.
Bugfixes
* Fixed incorrect values when setting CoronaBitmap to ACEScg primaries.
* Fixed rare issue where the rendering could get stuck and consume large amounts of RAM.
* Fixed randomization issues in TileMap.
* Fixed crash when exporting scene which uses 3ds Max native maps that are unsupported in Corona Standalone.
* Fixed CoronaLight in versions of 3dsMax older than 2022 showing the mesh of the light in the viewport, even after setting its radius/width to 0.
* Fixed RGB, HSV, CMYK sliders in Color Picker.
* Fixed issue where roughness modulation did not work if the bump goes through rounded edges.
* Fixed possible crash in DR.
* Added missing TileMap's parameter name in Track view.
* Camera lister numeric parameters no longer open columns setting when value is confirmed using enter.
Scatter
* Fixed issue where all scattered instances disappear if one scattered object has zero frequency.
* Fixed missing toobar icons for 3dsMax 2021 or older.
* Improved tooltip for Altitude limitation mode.
* Improved tooltips and UI.

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