Thank you for your answer
I didn't use anything other than the environment that was applied to this scene setting
But I reset the blinker and solved it to a certain extent
I applied the noise effect only to the bump and display map of the water and reduced the details, so the blink decreased significantly.
Among other posts, it was said that it was better to change the display map to a world size than a screen, but it was not rendered, so I used it as a screen for now.