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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Top-bottom at map level
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Topic: Top-bottom at map level (Read 2590 times)
2015-03-14, 14:55:07
romullus
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Let's move this topic, shall we?
Top-bottom at map level
Need help here. How could i replicate top-bottom material behaviour at map level. Tried fallof (which is buggy with Corona interactive) and gradient ramp but without much success.
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2015-03-14, 17:28:25
Reply #1
Ludvik Koutny
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Re: Top-bottom at map level
This will work just fine:
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2015-03-14, 18:11:47
Reply #2
romullus
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Let's move this topic, shall we?
Re: Top-bottom at map level
I knew i can count on you ;] Will test as soon as i can. Thanks!
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2015-03-14, 18:32:06
Reply #3
romullus
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Let's move this topic, shall we?
Re: Top-bottom at map level
Well, as i said, falloff gives different result. I can't see how to get rid of that gradient mirroring.
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2015-03-14, 19:33:41
Reply #4
Ludvik Koutny
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Re: Top-bottom at map level
Are you sure you have set up mode correctly to towards/away?
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2015-03-14, 19:38:24
Reply #5
romullus
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Let's move this topic, shall we?
Re: Top-bottom at map level
Oh crap, didnt notice towards-away mode. Cool, it works. Thanks, once again.
Now, just have to wait when falloff + IR bug will be fixed.
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2015-03-14, 19:39:39
Reply #6
Ludvik Koutny
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Re: Top-bottom at map level
I didn't notice anything odd with falloff using IR, but yeah, in general, IR is still way too buggy to be usable.
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Top-bottom at map level