Author Topic: Top-bottom at map level  (Read 2590 times)

2015-03-14, 14:55:07

romullus

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Need help here. How could i replicate top-bottom material behaviour at map level. Tried fallof (which is buggy with Corona interactive) and gradient ramp but without much success.
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2015-03-14, 17:28:25
Reply #1

Ludvik Koutny

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This will work just fine:

2015-03-14, 18:11:47
Reply #2

romullus

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I knew i can count on you ;] Will test as soon as i can. Thanks!
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-03-14, 18:32:06
Reply #3

romullus

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Well, as i said, falloff gives different result. I can't see how to get rid of that gradient mirroring.
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2015-03-14, 19:33:41
Reply #4

Ludvik Koutny

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Are you sure you have set up mode correctly to towards/away?


2015-03-14, 19:38:24
Reply #5

romullus

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Oh crap, didnt notice towards-away mode. Cool, it works. Thanks, once again.

Now, just have to wait when falloff + IR bug will be fixed.
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2015-03-14, 19:39:39
Reply #6

Ludvik Koutny

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I didn't notice anything odd with falloff using IR, but yeah, in general, IR is still way too buggy to be usable.