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Messages - Ałtaj

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1
Does anyone have a way to export 3ds max file to skp file ( it can be .obj .3ds ) with diffuse texture set up?

I do not need materials converted, I just need to have set upp texture in SKP as it was in max with UVW modifier.
Is there any way to do that?

Best regards,
Michał

2
Gallery / This Is Wood
« on: 2018-10-10, 09:43:50 »
Hello coronauts,

My latest project with one requirement: nearly 7m of wood table
Thanks to Jakub Cech and his model result is as you can see below
Enjoy :)

For details visit:
https://www.behance.net/gallery/70948985/This-is-Wood

3ds max, corona, ps and lightroom





3
hello Jakub, i am trying to achieve marble from your tips. Could you post reflect and refract maps from your renderings? Do you have them still?

4
Gallery / Re: NyLeve Falls Remake
« on: 2017-06-28, 19:30:02 »
wonderful work! especially greenery and mountains, i need to ask you how were mountains made? How'd it look preparing textures for them?

5
Work in Progress/Tests / Re: Room test
« on: 2017-05-30, 18:01:31 »
wood is melting, try to work on that part.

6
Gallery / Re: Kapelle Salgenreute
« on: 2017-04-19, 19:46:47 »
great work and really realistic vegetation. Can you tell where is vegetation from?

7
Gallery / Re: cassina sofa
« on: 2017-04-19, 19:44:39 »
great mood! really impressive. The stone wall is normal bitmap?

8
Work in Progress/Tests / Re: big Rock
« on: 2017-04-08, 18:43:51 »
is that 3d scan?

9
Work in Progress/Tests / Re: Lakeside exterior
« on: 2017-04-08, 18:41:54 »
could you give link for those 3d scans of terrain? or is that you who scanned that? how many photos were necessary?



10
Gallery / Re: My Architecture graduation Project.
« on: 2017-03-31, 14:48:28 »
Great project, hope you've got 5++ :)

How had you achive long exposure effect on car stop light?

11
Gallery / Re: Glamping
« on: 2017-03-03, 19:37:07 »
nice, but i would try to add map to glossiness on tle buildings, small one, but noticeable ;) i think that will make some nice detail

12
[Max] I need help! / Re: abstract boxes in corona render
« on: 2017-02-28, 18:55:59 »
Originally i used CoronaTriplanar map, but Frood's idea even better, because that way you can get very similar results as in the first post :]

There's not much to set up really, but in case someone still struggles, i can attach max scene later.

It would be great! Thank you!

And thank you Frood for your idea, surely gonna try it out.

13
[Max] I need help! / Re: abstract boxes in corona render
« on: 2017-02-28, 08:02:17 »
Yes, it is. With some limitation though.

Wow! Can you tell how to do that?

14
[Max] I need help! / Re: abstract boxes in corona render
« on: 2017-02-27, 22:37:47 »

I'm not sure how to do it with CoronaScatter. You can definitely drive the size/scale etc with a map just like this, but I'm not sure how you would get the colour of the texture to be transmitted through as well. I'd like to know how if its possible.

Corona makers, is it possible to get the colour of the texture to be transmitted through?

15
[Max] I need help! / Re: abstract boxes in corona render
« on: 2017-02-27, 16:48:59 »
thank you

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