Hello,
i would like to do a video mapping simulation. Project an video on a car, and rotate the camera around the car. I am a newbie in this field, and i read a lot of info about projectors and lenses and perspective, but it kind of confuses me. I don't understand a lot of stuff :(. I would like to ask for help, if you guys are kind enough to explain some stuff to me. My projects it's just a simulation. I doesn't have to be applied later in real life.
So, my question is, If i just use a coronalightmtl, with a texture and 1.0 direction, is this correct? I already tried and it kind of works, but i'm not sure it's what happens in real video mapping. I think what i get it's just the reflection ( i use a car as the geometry to project on to, and it has reflective material). Do i have to model a projector lens?
How do i proceed with this. Does anyone knows a tutorial, or can give me some hints?
Thank you !