Author Topic: Custom Fresnel Curve  (Read 3731 times)

2014-09-10, 04:58:29

pBarrelas

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I'd very much like to see implemented the ability to use a custom Fresnel curve per material. A curve per RGB component would be awesome.

2014-09-10, 09:32:11
Reply #1

Ondra

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this would have to be implemented in the core first, so it is currently off the table
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-09-11, 18:47:49
Reply #2

pBarrelas

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I know that is too much stuff to be implemented before you consider the custom Fresnel Curve, but this is a very import feature that allows to tweak reflections and make materials look a lot more realistic. Since I started to use this in Vray, I'm getting a lot more control and making the materials to look exactly like I want.
I'd be very happy if you could consider to implement it in the future.

2014-12-16, 05:40:16
Reply #3

siadebisi

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It´s the same for blender :( There is no possibility to get proper material setup like in 3DSMax, because no maps are useable :( I tried to add Cycles- Maps into Corona Window, but it´s not possible. It would be really helpful if you would implement the curves in time :)

2014-12-19, 08:01:14
Reply #4

3DM

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I'm new to C4D, but will the filter shader not work for this?