Chaos Corona for 3ds Max > [Max] Daily Builds
Displacement behaviour Phoenix map
Flavius:
Hi there...
Any updates on this displacement issue? Is there any chance to keep a legacy checkbox for previous Corona behavior on it? It would be VERY helpful
thanks!
maru:
Hi Flavius, I am sorry, but I got a bit confused with the whole thread being lengthy, so I would appreciate some clarification:
To reproduce the issue, I should just take your sample scene and render it with Corona 6, and then with the newest V7 daily?
Or should I additionally change some setting? (e.g. turn vector displacement on/off in the Phoenix map)
Thanks in advance for clarifying that. What would work best would be:
- this used to work
- this doesn't work
- to reproduce do this
Thanks!
maru:
Ok, sorry, I don't need any extra steps. I was able to reproduce it, and I think I have a workaround for you:
1. Select your Phoenix map in the material editor.
2. Right click > Show / hide > Additional params > Show all
3. Change "RGB offset" to 0.5
This is not very professional, but... I have no idea what this is and why it works. I admin that I found it totally randomly, but it seems to fix the issue in V7.
V6 renders as expected.
I am attaching screenshots showing the option.
I will also report this to our dev team, and will most likely involve the Phoenix team.
(Report ID=CRMAX-529)
Flavius:
Hi Maru,
Thanks for the workaround! I will try it asap...But man I don't know how you come up with these solutions. Also that extra noise I was having from the water...you turning caustics on and using a RaySwitch material, that's some true witchcraft there!
Feodor:
Recently I ran into the same problem, out of habit I assigned the texture to PhoenixFDOceanTex and saw this result. But quickly realizing that it was Vector Displacement, I put it in the standard 3ds max Vector Displacement card. Note that in the 6 version of Corona, this does not need to be done.
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