Author Topic: cavity map  (Read 5075 times)

2019-07-01, 11:24:07

celmar

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Hello!!! When sculpting in zbrush, I often get out of zbrush a map calles "cavity", which is a sort of map of the holllows and bumps... usually, I used them in a C4d material in the diffusion shader, wich is not the diffuse corona channel (which is "color" in c4d)... It enhanced the feeling of relief...   As there is not a "diffusion" channel in Corona, where, or how, do you use this map, if somebody use Zbrush and corona together??? thank you for advice!!!

2019-07-01, 11:26:34
Reply #1

Nejc Kilar

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If I understand you correctly then you are basically overlaying it on top of the standard diffuse / albedo map? If so I'd just put it into a layer shader and multiply it on top of the diffuse / albedo. :)
Nejc Kilar | chaos-corona.com
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