Hello!!! When sculpting in zbrush, I often get out of zbrush a map calles "cavity", which is a sort of map of the holllows and bumps... usually, I used them in a C4d material in the diffusion shader, wich is not the diffuse corona channel (which is "color" in c4d)... It enhanced the feeling of relief... As there is not a "diffusion" channel in Corona, where, or how, do you use this map, if somebody use Zbrush and corona together??? thank you for advice!!!