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Messages - celmar

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181
[C4D] General Discussion / Re: opacity
« on: 2019-11-04, 20:18:52 »
it seems that the upload has been done, but I'm not sure at all (no cursor), Houska!...

182
[C4D] General Discussion / Re: opacity
« on: 2019-11-04, 18:04:27 »
Houska, I save the scene with just thje snake, rigged, and the shader...  Where can I find your "private uploader"?? the size is 48,2 Mo... is it too heavy? It willl be fine if you can investigate the probleme, thanks!!!!

183
[C4D] General Discussion / Re: opacity
« on: 2019-11-04, 17:09:09 »
well, Houska, I'm not sure to understand what you mean!...   the diffuse channel has the color information, and is textured all long the snake... Another map, just in black and white, is used as alpha map, to get the beginning of the snake "vanishing", due to the gradient of black... if the snake is a mesh, without bones, it's work fine... If it's rigged, the alpha map in "opacity" channel doesn't work as an alpha (well, doesn't work in any sense)...   It's impossible to understand for me!!!

184
[C4D] General Discussion / Re: opacity
« on: 2019-11-04, 16:32:45 »
in fact, I've exported, then re-imported the "snake's tail" in the scene, and the shader of opacity works fine on the non-rigged mesh... the only difference I can see is the fact that the tail's snake wich doesn't work ,is rigged, and animated, ... There is a way to solve that???

185
[C4D] General Discussion / opacity
« on: 2019-11-04, 16:15:36 »
hi!!!   In one scene, (see joined picture) there is a woman's face, with a tatoo becoming a real "snake", in animation...    I need, to get a convincing translation between the tatoo and the "real" snake, that the beginning of the snake fade... So, I use an alpha map in the channel "opacity"... But,I don't understand why, it doesn't work: is it because the mesh is rigged? Or i miss something??? thank you for help!!!!

186
[C4D] General Discussion / reflexions on ground
« on: 2019-11-02, 18:47:57 »
hi!!! I have in a scene two spheres (golf ball), which are with rather high reflections, and they are on a plane, white and with high reflections... One sky with an hdri provide  perfect (in my idea!) reflections on the balls... But not at all on the ground... is there a way to get no hdr reflections on the ground, but of course I wish to keep the reflections of the balls on the ground!...??? oh, I want to animate the scene, so compositing is not really an option! thank you for help!!!

187
[C4D] General Discussion / multipass
« on: 2019-10-16, 10:14:56 »
Hello!!! I have problems, whe n rendering files in render queue: The save is in psd, for the beauty and the multipass, but often I hav on the ile "multipass" only a pass "background", nearly the same than the beauty (a bit darker, usually), but no othe multipasses...  Don't undrstand why!...
  Thank you for advices!

188
[C4D] General Discussion / tiled camera
« on: 2019-10-14, 22:34:04 »
Hello!!! I need a render of 10 meters, by 1m40, in 70 DPI...   Is it possible to use the tiled camera of C4d, with the corona camera??? and if not, what solution when huge renders are necessary???

189
Hi!!! all in the title! is it a way to get, in the pass of shadow, (in multipass), a file in multiply, and not in substract???

190
[C4D] General Discussion / Re: colored shadows
« on: 2019-09-19, 09:28:25 »
thank you, but, I apologize for my poor english: I mean, not soften the edges of the shadows, but getting shadows less dark, lighter...

191
[C4D] General Discussion / colored shadows
« on: 2019-09-18, 18:32:06 »
Hi!!! is it a way to soften the shadows, when using the corona sky- corona sun? 5 I know it's possible to increase the amount of corona sky, but it washed the colors, like rainy day)... i'm looking for a sunny hot effect, but with shadows not so dark!   oh, and is it possible to color the shadows slightly?(in multipass shadow, i suppose, but directly?) thank you for help!

192
[C4D] General Discussion / infinite light
« on: 2019-09-04, 10:18:10 »
hello!! I have a scene with several lodges, in a landscape... When lightned by the sky-sun, it's a beautiful lighting, but a little "fuzzy", not really crisp... When lighted by a corona light, it's fine and sharp focus, but the amount of light decrease with the distance... I know it's like in real life, of course, but is there a way to get corona lights like "infinite" ligths, without fall off???

193
[C4D] General Discussion / Re: monthly license
« on: 2019-08-02, 10:39:33 »
well, guys,  is that taboo, or what?   I send also a mail to the technic support of corona, but , sob, no answer...  I don't have any problem whith a monthly fee, C4d is now going the same way,also,  but something must be planned for internet interruptions!!!

194
[C4D] General Discussion / monthly license
« on: 2019-07-31, 17:13:56 »
Hello!!!  I'm going to be without internet during four weeks, but working... Does it means that corona  is going to shut down? suspense!... 

195
[C4D] General Discussion / Re: ambient occlusion
« on: 2019-07-15, 16:44:03 »
unfortunely, no, Houska:   the sculpted character go out of Zbrush, with a nice ao map from the sculpt process... If I use it in the texmap channel, it will be linked to all the objects in the scene... I'm searching how to add a specific ao map to a specific mesh!!!

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