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[C4D] Daily Builds / shader curvature
« on: 2022-07-24, 15:43:24 »
Hello!! the "curvature" shader is an excellent tool, to simulate the worn edges of a mettalic object... really good!
however, I can't figure out how to use it in the bump, to simulate the small thickness that there would be in reality, on these "worn" areas... thanks for your ideas!
however, I can't figure out how to use it in the bump, to simulate the small thickness that there would be in reality, on these "worn" areas... thanks for your ideas!